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ace63

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Posts posted by ace63

  1. No I don't mean importing a normal map - that is what I do at the moment.

    I'm talking about a function to convert the color information of a paint layer to depth information.

    When you are projecting an Image by loading it under 'Materials' and you have switched Depth painting on you are converting the color information

    of that projection to depth information.

    I want to do the exact same thing with an already existing color layer, basically a function which would be called 'Convert Color to Depth', just

    like you can convert the color to specularity.

  2. Hi everyone,

    I'm doing my first 'real' steps in Texturing in 3D Coat for a project at university and I

    wondered if there is any way to convert the color information of a layer to its depth (normalmap)

    like the 'Color to Specular' option.

    Even if it's not the best way to create a normal map it is a good starting point and would speed

    up the workflow dramatically - so far I had to export my layers to PS and generate my normal map

    with nDo or the nVidia plugins there and then walk back to 3DC.

    Any chance of an implementation? Pretty please? ;)

  3. Hello everyone,

    even though I have bought 3DC some time ago this is my first time posting on the forums, because I am using 3DC in production for the first time now and I ran into some trouble:

    Lets say you have a character with different parts (Body, Hat, Shoes, etc...) modeled in the Voxel room and start your retopology.

    I split the character up into several retopology group for better overview and quicker hiding of each object.

    Is there any way to apply Symmetry only to a single retopology group?

    My character (a mean pirate ;) ) has a wooden leg and a regular shoe - once I want to apply symmetry to the hat layer it automatically applies the symmetry to all meshes across

    all layers, which is really not what I want in this case, as the shoe suddenly gets copied over to the wooden leg.

    I tried hiding all other retopo groups except the one I want symmetrized but that didn't work.

    If there is no way of doing this could this please be implemented? It makes retopologizing of non-symmetrized meshes a massive pain.

    Cheers,

    Leo

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