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Grimmy

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Everything posted by Grimmy

  1. Yeah, inverted carve seems to work nicely. Many thanks! Here's my 'almost' finished Gnome. I'm quite pleased for my first proper sculpt. 3dCoat is a lot of fun!
  2. Cool. Actually I just ran a 'Remove Self Intersections'...it crashed once again, however, when I loaded the same file the mesh had drastically improved...good enough for me to just be able to smooth off any issues. Cheers
  3. I tried doing a 'Clean Mesh' but 3dCoat crashed out. I backed up my model butr now both models have the following 'stretched voxels' issue.(See pic) I've tried CutOff but that wont remove the voxels. What can I do? Thanks
  4. Phew, it all got a bit complicated there. Yes I did accidentally switch to voxel mode and back again and it is quite likely that was the point I lost my colours. BTW, I am all for hiding layer 0 from the user. If it should only be used by 3D Coat, then there is no need for us to be able to see/touch it, especially as it can clearly cause issues. What's more, layer 0 is the default layer when you enter the paint room. Nuts!
  5. Somehow my voxel mesh lost all it's textures (I think maybe because at some point I accidentally painted on layer 0?!?), however, I have my retopo mesh still and it's all painted up nicely. However I now want to make some changes on the voxel mesh and ideally, I want to be able to get my textures back onto it. Can I bake back from Retopo mesh>Voxel mesh? If not, could someone maybe confirm why my textures disappeared from the voxel mesh so I don't make the same mistake again. Cheers
  6. OKay thanks, I figured out how to move my objects in the tweak room finally Yes, the option is very much hidden as still gave me a few object selection issues (as you can see on the video). This video illustrates the object import ..the second time I import it it doesn't have textures.... http://www.pigobo.com/Videos/3dCoatMergeBug.mp4 ..File uploaded to support - I think. Not much of a confirmation message: You can upload up to 1Gb file We have used html5 uploader)
  7. I just merged 2 identical objects into my paint scene. A couple of issues: - I can't seem to adjust the transform of either object in any room. -The second object seemed to lose it's textures on import ?
  8. once I have retopologized and painted my object, is there any way to arrange this to create a scene with other retopo'd meshes I have previously created (or even duplicate my mesh). A few trees, a wall, a gate etc. Currently, I can't see any way to do this in 3D Coat without taking the individually meshes to an external program. Is there? Thanks Simon
  9. anyway, I finished this test object (a sandpit). I know it's rubbish but its just for learning. http://3d-coat.com/turntableID=137027238224
  10. Okay will do. I ended up re-texturing the model in the end. I think it may have been something to do with layer 0 (but I'm not sure though). The more I get to know this program the more I will know what is a bug and what is a 'feature' so I'll keep an eye out in future and make sure I report anything that looks strange. Incidentally, what is the purpose of Layer 0 if it shouldn't be edited? Why is it even visible in the layers window? Cheers again for all your help!
  11. Yeah cheers Digman it looks like that is the issue. Bevelling the edges on the retopo will solve the problem but because this is game art, I need to keep polys as low as possible. I suppose I could bevel>bake>remove bevel but that seems like a long way around. What do you think?
  12. Hi all, apologies for my amount of posts recently, but here is an issue that some of you may be able to help me with and although I've seen a lot of videos and read the manual I can't recall seeing a workaroundfor this problem. I've tried increasing the texture resolution and playing with various settings, but I still can't seem to get rid of this baking by-product.(..Dots down many of my edges. See attached) Cheers
  13. The voxel object is hidden. The sides of the object (as a voxel) have wood textures etc but this doesn't seem to get baked(?)There is definitely something weird going on - I restarted texturing with some test textures and now it bakes perfectly. (?)
  14. Hmm, I seem to be running into this 'kind' of problem again, but now I can't seem to get around it. I have a fully painted/textured voxel volume and a retopo'd mesh built around that volume. When I run the Retopo>Merge wIth NM function, my retopo appears in the paint room like this.... (attached) I tried deleting layers/object/materials many times and the layers or blending has not been touched.
  15. Gotcha that great thanks. I'm not 100% why this isn't the default setting though. I guess the calculations take longer?
  16. Am I right in saying that my retopo object will only be textured correctly if my visible voxel source is a single volume? I tried using multiple voxel volumes (a parent with several children) but when I baked the texture to my retopo mesh it just turned white.....as soon as I merged my voxel source objects and hit 'Retopo>Merge To Per Pixel' the texturing worked fine. Is this the expected behavior? Cheers
  17. Cool video. But that Hockey mask is a fairly organic surface. Can autotopo really do a six sided cube accurately? When you say add an extra strike guide do you mean draw multiple guides on top of each other? Cheers
  18. Cheers, I thought so. Just trying my luck really, as this program seems to do everything else for me
  19. Hi all, are there any tips for creating low poly meshes using autotopo, or should I just stick to manual retopo? For example, lets say I want to simply make a cube with 6 faces, is there an autotopo technique that will give me the correct result from a voxel cube? I have tried a few settings and adding splines etc but I always get rounded edges/a mess. Thanks
  20. Actually, in the end I got it to work. Here is what I did: 1. I set all my layer to voxel mode (some were in SUrface still) 2. One of my child volumes was 6* the resolution of the parent so I reduced this to 1* 3. I merged them one by one. During this process, the object seemed to loose its texture information, but fortunately I had kept my old copy of the object in another layer. I unhid this and used the 'Bake color there from all volumes' button on the new merged layer. It looks like it's all worked perfectly! I am glad this method seems to work because I can see that there is a big advantage to painting the objects while they are still individual volumes. During the painting process I was able to hide/show individual objects allowing me to paint the object much more easily. For example, I can't imagine trying to paint both the interior AND exterior of a car once the object is completely merged. P.s I want to retopo my object as a low poly mesh and as far as I can tell I can only do an AUTOPO on a single volume rather than a collection of volumes. Is that correct?
  21. Okay. So, is there a way of removing texture information from a volume?...Should I just use the erase brush? That way,I figure I can then do a merge and do my painting again (Although I might try baking from a copy using 'Bake Colour there from all Volumes')
  22. I have built an object from several different volumes in the voxel room. I have then textured them all in the paint room. I now go to merge all my painted voxels together in the voxel room and 3D Coat crashes every time. Am I doing something wrong? ie..am I supposed to merge before texturing? Thanks
  23. Thanks for the advice guys. I think I'll build props and combine them into a base scene model later..Cheers
  24. Fixed. I deleted a lot of empty layers from the paint room and tried again....this fixed it, but I have no idea why or how.
  25. The Baked Occlusion layer is set to Modulate2X opacity. I do recall that I was looking at the colour blending at one point previously today....although all the settings now seem fine, maybe I tweaked something that caused the problem (?) I just need to know how to get it back to that previous state when it all worked...
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