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Grimmy

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About Grimmy

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  1. Grimmy

    Missing Faces on Import

    Okay Thanks guys. Yes I saw the faces were inverted but I didn't think this in itself would cause the issue as I simply checked the flip normals on import option. However I never saw those internal faces so maybe it was those causing the issue. Thanks for the direction!
  2. Grimmy

    Missing Faces on Import

    My model looks fine in Blender and Cinema4D. When I bring it into 3dCoat it has missing faces. How can I solve this? Image and .obj file attached 3dCoat 4.9.53 AssetFactor_01.obj
  3. I'm sure I used to be able to just right click one each point and the curve point would sharpen/ unsharpen - but now it does nothing (4.9.53 GL64) I'm I the only one seeing this?
  4. Grimmy

    [Solved] FBX Bone Information - C4D

    SOLVED: C4d users, this is possible and actually quite simple. I recommend doing all the texturing before rigging (if you can) so that you you don't have to do these steps, but sometimes it might not be possible for whatever reason. So, to get materials and mapping from a textured (non rigged) mesh to a rigged mesh is as follows: Bring/merge your UVW mapped/textured mesh into the same c4d scene as your rigged/non textured mesh Drag your material/s into to the boned mesh (this creates the material tag) For each object drag the UVW tag from the mapped mesh to the boned mesh object You may need to set the tag properties to UVW map. Done. Your rigged mesh is now textured. I'm sure it must also be possible in Maya/max etc to and the thing to look for I think is something like 'Project UVs'. Good luck!
  5. Grimmy

    [Solved] FBX Bone Information - C4D

    Ah okay, but I also UV Mapped the model in 3DCOat so I'm guessing there's no way to transfer just the textures AND UV map info back to the boned mesh in C4d..or is there?
  6. Grimmy

    [Solved] FBX Bone Information - C4D

    I just used a straight fbx export from c4d and import for pixel painting in 3DCoat. No Applinks involved.
  7. Grimmy

    [Solved] FBX Bone Information - C4D

    In from Cinema4D
  8. Hi, I just spent a couple of days modelling and rigging a character then bringing it into 3DCoat today to texture. Upon exporting the mesh from 3dCoat as FBX I discovered that all the bone information seems to have vanished. Is this expected behaviour? If so then its going to be pretty useless if I need to tweak the textures on an already animated character isn't it? Or is there some special way? Thanks
  9. Grimmy

    [Solved] Cant delete pixels

    Thanks. In the end it was some wierd overlapping UVs that showed up in the texture editor window but not in the UV room. I just moved the island somewhere to fix it CHeers
  10. No matter what I try I cant delete these red pixels. They seem to have both colour and depth information which is ruining the otherwise finished model. Does anyone know what I can do? Thanks
  11. Grimmy

    Blender 2.83 Applink

    When trying to 'Get Back' from Blender nothing is happening for me. Blender 2.80, 3DCoat 4.9.05 (GL64) . Exchange folders and Object/Texture Folders all set up correctly. No errors as far as I can see... just nothing happens. What can I do?
  12. Grimmy

    Blender 2.83 Applink

    Yeah, Blender just crashes when I try to send to 3Dcoat. I think I have the latest version you linked here but it still say version 5.0.0 in Blender. Unusable at the moment for me
  13. Grimmy

    Blender 2.83 Applink

    No error . My alpha is just opaque no matter what I try to do. Maybe I'm just doing something wrong. Is there a help doc anywhere for exporting alphas? I've tried hooking an exported alpha from 3dCOat using the Blender nodes and changes the type to something other than opaque but the material remains opaque.
  14. Grimmy

    Blender 2.83 Applink

    Hi, how do I get the changes? Blender says the version is 5.0.0. Is that correct? If so, alpha isn't working for me. Cheers
  15. Grimmy

    Blender 2.83 Applink

    I have a material already applied to a blender mesh. When I hit export to 3dCOat only the mesh comes in..no material. Am I doing something wrong?
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