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gypsyBytes

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  1. awesome! thanks man, turning up the z-bias, reapplying symmetry and bringing in pallets from other tabs (windows->popups->) all work great! Just the kinda little tips to speed a guy out of n00bness!
  2. Yes, I found another post here in these forums 5 minutes after I posted on the same subject, I cammed over to the other side of the model and then it worked great. It was weird though, I had to do it on the left side instead of the right side on that model. I'm practicing some retopo stuff now with the human head bust, and the symmetry is on the right side on this model. I'm having another issue though, I should prolly start a new thread, but I'll just keep it in my n00b thread here I'm having problems with not being able to see my polys though the reference model while retoping, and if I switch over to the sculpt or voxel tab to hide the model and then switch back the quad tool doesn't work very well and I have a real hard time connecting up new polys. I'm finding myself adding way too much geometry with ring splits just so I can pull them out of the reference model. I'm sure there's an easy way to add transparency or somethign to the reference model in retopo mode?
  3. Hi guys, just grabbed the demo version of 3d coat this afternoon and have been playing around with, I'm really liking it, even more than zBrush and Mudbox! Anyway, and call me a n00b, but I'm going a bit crazy here on the retopo thing. I'll sculpted some voxels and now I'm trying to retopo it, but my polys are like vanishing as soon as I make them. I'm dropping down dots with the left click in Points&Faces mode, but then when I right click on them to create the poly, it just vanishes. I suspect they are lost down inside the model somewhere, but when I jump over to voxel mode to hide my model then jump back, I still can't find them. Any sherlocks (or even just someone who knows their way around 3D coat) have any tips for a stressed out n00b? Thanks in advance. Awesome product!!
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