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Sorn

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Posts posted by Sorn

  1. On 6/30/2021 at 6:40 PM, Allabulle said:

    Thanks, but sadly I already have the camera viewport FOV at 50. I tried it at more and less values, too. It doesn't seem to have any effect when starting a new scene. 

    Only hitting the house icon in the top bar in the viewport ("Reset the camera to the default position") can I see the sphere. No FOV changing helps.

    The new Linux beta 2021.B55 solved the issue. Thanks!

    • Like 1
  2. 29 minutes ago, Andrew Shpagin said:

    Probably you have a small value of FOV, keep around 50.

    Thanks, but sadly I already have the camera viewport FOV at 50. I tried it at more and less values, too. It doesn't seem to have any effect when starting a new scene. 

    Only hitting the house icon in the top bar in the viewport ("Reset the camera to the default position") can I see the sphere. No FOV changing helps.

  3. When creating a matcap, using an exr file format as texture crashes 3DCoat instantly.

    It would be nice to be able to use exr images as textures. Having to convert exr to png is not optimal.

    If it's not possible at all to use exr it should probably warn the user, and most definitely shouldn't crash the whole program.

    3DCoat in Linux 2021.B51 (it also happens using 4.9.72)

    I'm liking the new beta quite a lot so far. Great job!

  4. 3 hours ago, popwfx said:

    Just wondering why frequency of posts and updates here has slowed?  Are things ok with devs? Is this still actively being developed or on hiatus?  Just wondering as we're eagerly awaiting v2021.

    My guess would be they're concentrating on a final sprint to polish and release 3DCoat 2021.

    There might be the occasional spare time to fix a bug in the current builds here and there but I wouldn't be surprised if we won't see any major improvements before the new thing is really ready to publish. Maybe between finishing and getting the store and marketing ready there'd be a window but I wouldn't count on it.

    That'd be my speculation, mind you. I seriously doubt 3DCoat has stopped being developed is what I'm saying.

    • Like 1
  5. 10 hours ago, lambertj21 said:

    @Allabulle, huion 16 pro.

    Have you tried with these drivers? --> https://pypi.org/project/kamvas-driver/

    There's an explanation in the disscussion about installing the drivers successfully in Ubuntu here: https://askubuntu.com/questions/1250689/is-huion-kamvas-pro-13-supported#1250692

    I can't be of much help since I don't own a Huion tablet, but the problem looks like a driver issue to me. It may be worth a try.

  6. On 1/30/2021 at 12:30 AM, lambertj21 said:

    Thanks @Allabulle.  So, I downloaded the latest linux build and installed it on a fresh new Ubuntu 20 LTS setup.  I installed spacenavd and a few other libs called out here in this forum.  3DCoat launches perfectly but won't recognize pressure sensitivity (painting nor sculpting).  Krita and Blender both recognize pen pressure.

    What input device are you using?

    It works fine with my two wacom.

  7. 8 hours ago, lambertj21 said:

    Got linux version up and running on Ubuntu 20 but I don't have pressure sensitivity.  I changed the little mouse icon over to pen and locked it.  I also checked stroke type but that doesn't really matter because no amount of pressure makes a difference.  Any help/suggestions?

    It works here, with two different Wacom tablets.

    Could you elaborate on what doesn't work and what you do exactly, to test it?

  8. 14 hours ago, 3dlancer said:

    Just installed 4.9.69 on Ubuntu and don't have any lag so far. I reproduce the scene and can sculpt without issue. Hope this version works for you as well. 

     

    Thanks!

    I've just tried again with 4.9.69 and it does, apparently, the same. In my case, it's mostly brush size dependant. Large radius brushes lag considerably. More moderate brush sizes work well, though.

    Example: setting the brush size to approximately match the scale of the head, it lags. Setting the radius then to the scale of what would be an ear, it works pretty well. And a bit tinier and it works absolutely smoothly.

    It may also depend on other factors, like machine, operating system... Just guessing.

    Thanks again for trying it out, 3dlancer.

  9. 2 hours ago, Grimm said:

    Yay!  The Linux version is out!  :)  Although I'm having issues with it.  :mellow:  When I first tried to run 3D-Coat, I got the following error...

    So I installed libomp5 onto my system and that allowed 3D-Coat to start, but then it dies with this error...

    Maybe I installed the wrong version of libomp?

    Jason

    you can try installing libomp-dev and spacenavd and possibly libcanberra-gtk-module

    We made it work, solving some other issues that were found, here: --> Link to thread <-- 

  10. On 12/20/2020 at 10:48 PM, Allabulle said:

    Oh, sadly the issue with the missing Smart Materials is still there in the newer 4.9.68 build. Maybe for the next round, then.

    Also, has anyone experienced quite low performance when voxel sculpting?

    Here's how to check:

    - Start a fresh scene

    - Pick Voxel Sculpting from the Greeting Window

    - Now, choose the Full Human Male figure (just to the left of the Head figure)

    - Try to sculpt over the male figure with Vox Clay (with any brush)

    - It lags considerably when trying any stroke length. At small bursh sizes it's working decenty, but not great. Not completely unusable, but almost.

    [This on a system with an 8c/16th CPU, 32GB RAM, GTX 1080 and GTX Titan X, running Ubuntu 20.04 with 450.80.02 nVidia drivers]

    Update:

    So I used a spare hard drive to install and try the same procedure in Windows, with current Nvidia drivers, and it behaves exactly the same. So not a regression for the Linux version.

    It's been quite a while since using 3DCoat so not sure yet what's specific to the Linux builds that we can now use or what's expected from the software as a whole. It has evolved quite a lot.

    • Thanks 1
  11. Oh, sadly the issue with the missing Smart Materials is still there in the newer 4.9.68 build. Maybe for the next round, then.

    Also, has anyone experienced quite low performance when voxel sculpting?

    Here's how to check:

    - Start a fresh scene

    - Pick Voxel Sculpting from the Greeting Window

    - Now, choose the Full Human Male figure (just to the left of the Head figure)

    - Try to sculpt over the male figure with Vox Clay (with any brush)

    - It lags considerably when trying any stroke length. At small bursh sizes it's working decenty, but not great. Not completely unusable, but almost.

    [This on a system with an 8c/16th CPU, 32GB RAM, GTX 1080 and GTX Titan X, running Ubuntu 20.04 with 450.80.02 nVidia drivers]

  12. On 12/19/2020 at 12:30 AM, kevjon said:

    I found a workaround solution to the missing smart materials (if you have the windows installation of 3dc)

    Copy the folder "patterns" from 3D-CoatV49 (in windows) to 3D-CoatV49 (in Linux). For some reason the "patterns" file in the 4.9.66 linux download is 0 bytes when extracted.

    Thanks, it worked!

    After fiddling around a bit to get to a windows machine I tired it and it worked. It shouldn't have to be this way but, for now, it does the trick. Thanks again!

  13. 6 hours ago, kevjon said:

     

    I've got 4.9.66 working and registered following these instructions on Ubuntu 20.04 (thanks for the post). However I  do not have any smart materials.

    When I got to edit>Relocate 3D Coats data it is pointing to the correct directory which is ~/Documents/3D-CoatV49

    Anybody know how to get them work ?

    You are welcome :-)

    And yes, it happens here too. The Smart Materials are gone. I couldn't fix it either. I tried several things but nothing.

    I'll wait for the next version update, hopefully before 2021 launches, and see if it gets fixed. A pity, really.

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