Hi!
I want to use 3D coat to post process high polygone (>1 mil) 3D scan data with UV maps. I need the sculpturing tools from the voxel room to cut bridges and smooth the scans. This works superb, but I loose the UV data.
What is the right workflow to load the 3d model, optimize it and fix the UV map?
Thank you!
Best,
Bernhard
www.virtumake.com