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Straker

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  1. Hi there, For the past 20 yeas I've worked in the Film, TV and Theme Park Industries, in many roles. I'm a traditional sculptor and painter, so moving into 3D sculpting has been a challenge for the following reasons: Firstly, sculpting is primarily a right brain activity for those who have done it for a long time, and on a large scale like myself, know that it takes about 30 mins usually to switch into that rame of mind where you can see the object within a block. 3D programs in general like any technical tool, are left brain orientated, where I find I am struggling to stay in right brain creative mode, becasue I am forced back into left brain technical functions all the time to try and work out what a tool does, or what a function means, etc etc. Personally I have no desire to know about things such as Python Scripts, Retopology, and lmany other technical aspects of these programs. I just want to sculpt and paint without thinking about anything else. 3D Coat is the closest I've found to that (although Sculptris is okay, the toolbars are cryptic rather than visual). I'd like someone to create a program with visual artists in mind, with toolbars that look like the function we need, and not very many of them. I'd like to see a UI with tools that look like real world clay sculpting tools, that perform like real world clay sculpting tools, and I'd like to see the tool sometimes if I want to as though it was in my hand. Sure, there could be other technical aspects to access via a seperate menu, but the main one should be simple and visual. I'll make a sample interface in Photoshop to show you what I mean, and perhaps people can comment on that. Best James www.ianjamescolmer.net
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