Hi, have a texture for a modular part to a building I brought in for paint. The texture is shared with other parts so not all of the texture is used for this particular object. You know, how they do in modular level design for game engines? Anyway, I hope there is a workaround to the issue I've found in 3DC. After I painted and exported I noticed all the other area that is outside the uv spaces has been written over with solid black. So, example a solid wall object/part would only use the texture for brick and not a door texture that is off to the side. Another object/part would use the door texture if need be. All the parts will use the same single texture. Problem is the door is gone for the solid black. Now I would need a texture for every single modular part rather than them all sharing the one. Kinda the point.
Anyone know why this is happening or if there is a workaround?
Thanks