Hello guys,
im new in 3D coat and have a problem with my normal map. I try it since 2 weeks to scullped my mascot, retopo and render it. But if i render it in blender it gets deep crater and quadrangle on the mesh and i have no idea why. I watched the videos about normal mapping and expording in 3d coat but nothing works. After retopo i create my uv´s and choose merge with normalmap then i export it in under file as fbx or obj ( yes i tried the other ways to export too = same results ). What am I doing wrong ?
Hope someone has a solution for this problem.
( sorry for my bad english i hope you understand what i mean )
Thanks in advance.
rendering from blender
rendering from blender
the 3d coat version after retopo and painting