Jump to content
3DCoat Forums

stuartullman

Member
  • Posts

    7
  • Joined

  • Last visited

Posts posted by stuartullman

  1. Symmetry doesn't do anything for me, especially considering that it's already painting symmetrically because it's mirrored UVs. 

     

    We just did a test on a previous version of 3d Coat and none of these problems exist.  Painting is smooth.  This is only happening in 4.5.19 on seams that share the same overlapped UVs...  Also, I tried exporting from 3ds max as obj and fbx with same result.  

  2. Thanks for the reply  I don't think it's the UVs.. I know it was a quick UV setup(the top and bottom of the sphere weren't welded), but try to paint on the UV seam overlap.   I'm trying all the models I've worked on before, some of them I've worked on in previous versions of 3d coat and they were fine then, but now they're giving me this same problem.  The automatic UV would fix it since it gets rid of the seam. But That's the part that's causing the problem.  

    • Like 1
  3. Sorry if this has been posted before.  I know that 3d coat has had issues with UV overlays/borders and I've been ok with them for the most part.  Recently our studio updated the 3d coat software, and now I'm getting this every time I paint on the UV borders:

     

    http://i.imgur.com/bUD1Nnw.jpg

     

    The sphere is mirrored and welded before importing into 3d coat.  All I did was paint in the middle of the mesh and this is what I get; pixelish colors with the triangles of the mesh visible.  Perhaps it's a setting that I need to check.  Any advice would be great.  

     

    edit: Another thing: If I  paint in Texture Editor, the result is very smooth both in the texture editor and the viewport.  If I paint in the viewport, it's all pixelish in both views.  

×
×
  • Create New...