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stevej

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Everything posted by stevej

  1. Thanks for all the tips guys - I'll try everything out. @Javis - it's interesting that you mention modo as that's my current modelling package. I've been discussing this same topic on their forum and have a couple of things to try there too.
  2. I was pretty surprised at how difficult it was to find a tool to do this - definitely seems useful. I thought there might even be something standalone, but it doesn't look like it. I'm hoping to use the process to just create simple geometry to sit underneath decal textures in games.
  3. Hi all. I'm looking for a tool/process to convert normal or displacement maps back into to a mesh. I ran across the following article regarding the process using ZBrush. I was wondering if a similar process is possible in 3D-Coat (as it would save me quite a few dollars). http://www.surlybird.com/tutorials/textogeometry/index.html
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