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RobertH

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Posts posted by RobertH

  1. Hey Javis, thanks for responding,

     

    What I was getting at is, is it legal to take a term that has been around for decades, assign it to a program feature, and now it belongs to you, to the exclusion of anyone else using it, in that context? I'm not trying to be facetious, is that really the way it works legally? Or are you saying that it's just not worth the potential problems that it may cause. Just curious...

  2. I don't see why we can't just use Smart Materials. Decades ago LED's where referred to as such. So was that wire that could be crumpled up and would revert to its original shape when immersed in hot water. And windows that would go from clear to opaque when electricity was applied. Plenty of graphics programs use "shaders" "paint" "materials" etc. and no one gets confused or upset. Why try to find something else, when Smart Materials fits so well? All the other suggestions don't really feel right some how.

  3. And what if you add one more? It's already really cluttered on the top bar, IMHO. All these parameters (diffuse color, depth, spec, metalness, steady stroke, invert, etc.) should really all be in the Brush Options panel.

     

    Maybe the top bar could be customizable instead, allowing users to put what they want up there. But by default all those options, is too much.

    +1

    AbnRanger has a great suggestion...

  4. My 2 cents... I just got a bigger monitor, 32" with 2560x1440 dpi (fabulous for graphics) and the font size for 3DC is o.k. (on the verge of being too small). The point being that font size is so dependent on system configuration. So if there is going to be a change, my vote would be to have it user configurable, that way everybody is happy. If it's going to be a fixed size font, leave it as is. Having too large a font is so much better than having one that's too small, and who knows what monitor is in your future, but I bet it won't be smaller.

    • Like 2
  5. There is a small boarder around the viewport in the Sculpt Room of about 1/2 inch or so, where you can use the mouse to navigate, regardless of the tool being use. Sometimes this boarder is displayed and sometimes not, I don't know why, although it always works for navigation. Does anyone know what this boarder is called and how it is toggled on and off?

    Thanks!

  6. I just discovered an interesting phenomenon. I have 2 layers in the Sculpt room, a Voxel layer and a Surface layer. I select the Surface layer and picked the Subdivide tool, the tool panel for Subdivide opens up. Without operating on the Surface layer object, I switched to the Voxel layer, the Subdivide Tool panel remains opened. You can now subdivide an object with the Subdivide Tool in the Voxel Room, increasing the density of the whole mesh or the selected area!

  7. Just a follow up. I shut down 3DC, renamed "...\Documents\3D-CoatV4" and restarted 3DC without rebooting or reinstalling. This obviously created a backup of my configuration. Restarting 3DC re-created the necessary default "Documents" directories/files, and fixed the problem.

     

    I then slowing restored most (not all) of the old/backup "Documents" content, testing in-between to see if I could find the culprit, and I couldn't.

     

    Since this process recovered the use of my sculpt tools, I no longer worried about loosing the use additional tools. I tried collapsing some of the tool section headers and exiting 3DC, to see if this would re-create the problem. It didn't.

     

    So perhaps it was some of the render crashes that caused the original problem, not exiting with the tool section headers collapsed as I originally assumed.

    • Like 1
  8. In the Sculpt Room => Surface Mode I can't access some tools from the Tool Palette whose section headers are collapsed and can not be expanded.

    Background:
    There was a discussion on one of the forums started by Carlosan about the Left Tool Panel using tabs and I suggested:

    You can already collapse/expand tools under a tool heading section by clicking the triangle to the left of the heading. Perhaps right clicking the triangle would expand the current section of tools, but collapse all the other sections?

    which I still think is a good idea.

    I later went back to Voxel mode with some of these Surface Section Headers (LC and Objects) still collapsed. I exited 3D-Coat several times, and it also crashed a couple of times while doing some internal rendering for output. That was yesterday. Today when I returned to Surface mode of the Sculpt Room these sections are still collapsed and will no longer expand. The little triangle to the left of the Section Header changes from pointing down to pointing to the right when I click on them, and the other section collapse and expand as normal, but it will not expand the LC and Objects sections. In addition, bringing up the Quick Access Tools with the Space bar shows all the tool sections that are expanded but only shows the Headers and not the tools of the LC and Objects Sections that are collapsed, so I can't access these tools that way.


    So far I tried un-installing and re-installing with no success. I also looked through some of the XML files and the system registry to see if something jumped out at me, but nothing obvious did, although I suspect the problem is in an XML configuration file.

    This is in Version: 4.1.17 all editions, and it also happens with the stable release.

    Thanks for your help with this...
     

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