wensk
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Posts posted by wensk
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Hello, PolyHertz. I installed 1.9a in 3dsmax 2017, then follow the instruction create a VRayMtl material preset and assign to the model, put color.jpg and gloss.jpg into the map slot, before export to 3dcoat I set the Material Preset to VRayMtl-Fresnel.mat in 3DC AppLink, after painted somthing on model in 3d-coat, I export textures use v-ray standard GGX presets. But after import into 3dsmax, the material is standard , not VRayMtl, where is my wrong? Thanks.
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hello, the 4.5.17 hotkey from Num1-Num9 not work anymore, I want them change to front view and other.
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Hi, in version 4.5.02 there still has same bug. In Smart Materials if select a material to edit , after click cancel, this material will disappear....
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also when import FBX file , the axis sometime is wrong.
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same here, a lot of bugs in beta 14, I would return to use beta 13 or 12, if import fbx file , then click cancel, 3dcoat will crash.
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hi, version 4.5 export PBR to unity 5, if use Gloss/specular work flow there save texture to png format havn't problem, glossness map is in alpha channel.
But if change work flow to Gloss/metalness, I can't find glossness map in alpha channel with same png format, metalness has a single texture, glossness has another single texture, how to solve this problem? Thanks.
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solved, thanks.
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thanks to god, solved.
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Hi, I would like to know where can I define the specular RGB or value in PBR for unity?
Seems there only has Gloss Intensity, thanks.
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Gooooooood, thanks a lot!
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sigh, so I must change over 1000 textures by hand.
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Hi,
I would like to know how to define texture map's name from export?
For example the specular name, if 'export objects & textures', it will automatic create name for "object_UVChannel_1_specular_color", but I only want it be "object_spec", how to do this?
Thank you very much!
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But they are all default 3d-coat PBR metal material, I havn't adjusted anything for those.
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3DS Max Applink - Complete Rewrite
in 3DCoat AppLinks
Posted · Edited by wensk
Hello,Polyhertz. The version 1.8f can import vray material into 3dsmax2017, also the texture slot is same with 3d-coat export, but all textures haven't imported, please watch the images below, also the reflect slot auto added a falloff. Thanks.