Newbie question incoming!
I'm trying to get the right grasp on 3DC environment and what it's driving me nuts currently is the connection between the various rooms. Especially the switch between voxel and surface modeling.
I see that while in voxel mode i can use some surface tools, then press ENTER to re-voxelize, and that's right. But what if i'm done with my rough voxel sketch and want to definitely switch to surface mode? Do i need anyway to pass through retopology? And when i retopologized an object, i see the new mesh in the right tree structure but it doesn't seem to react to anything. I don't see it in sculpt mode, it looks like it's waiting for something and that's not intuitive to me.
And what if i want to switch back to voxel mode?
I tried searching the net but most tutorials focus on single features (e.g. voxel sculpting) and don't explain the inter-relations between rooms.
Sorry for the hyper newbie question.
Umberto