Elowan
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Posts posted by Elowan
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Ok, maybe you´re right! So I ask 55$, I think this is a nice discount from the original price.
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am I asking too much?
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Still there - for 70$ it´s yours, just drop me a PM
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Easter special price: 60$ - only this week (untill 27.03.16)
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hi there,
it´s still on sale !
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weekly bump...
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still for sale!
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Price still too high?
OK, 65$ is my last word...
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Is price too high?
Ok, i give it away for 70$ now - if you interested, send a PM or reply here.
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Thanks mate!
I had to give up on this hobby, because I got too little time to spent... so I decided to
give it away with a little discount to somebody, who likes to learn it for educational or hobby purposes.
License still for sale!
kind regards
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hello there,
as of personal reasons, I want to sell my 3DC 4.x educational license.
(I saw quiet a few people selling there licenses, so I hope it will be ok to do so)
You can grab it for 75$ instead of the 99$, if you wish!
just PM me for the details...
Cheers!
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Will the AUTOPO function be looked at / improoved again?
If so - please try to add a "Preserve Edges" function, so the the silouette stays 100% intact and the
algorhythm goes from there...
Cheers!
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ahhh, ok. So no AUTOPO, but manual re-topo
@Tony Nemo
Yes, I did it the way, you described - but got the results, like I mentioned... maybe it was an older version, I will try the
latest one and see, if it will work.
Cheers
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hmmm - did not get, what you mean.... I think "doing re-topo by hand, but with 'constrained' shapes"?
The thing I experience is, that edges are not preserved as straight verticle or horizontal lines - instead they are kind
of "winding" or turning - even when hand-painted some straight lines in...
So the loops are going kind of diagonal thru/over the object - kind of hard to explain for me (got no image to show
you atm)
Cheers
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cross-section(s)? I thought, this will not work, when AUTOPO?
Really hope, this feature getting some overhaul/poilsihing to be on par or better, than Zremesher2.0
Cheers
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Hello,
I wanted to create a chain that links two objects - I found out, there are some splines-premade and there is one for a chain.
But how to draw along 3D in a controlled way? Like having the chain in a certain position?
Or is it more like you draw in top orthographic perspective and then switch to a side view and
Reposition the chain! To make it fit in this axis?
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hahaha - great !
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hi,
maybe I overlooked it - but how is the licence about installing on Win AND Mac at the same time (but only using one install at a time)?
Cheers
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Yeah, the current auto retopo has it's problems and I am glad Andrew has decided to work it over after 4.5 is released. The only thing I can think of his turning it into a voxel model and fill voids to see if it will not hang. Try just green guides. I had meshes hang too and you go grrrrrrrrrrrrrrrrrrrrrrrrrrrr...
I am running out of suggestions... LOL.
Auto Retopo needs the reworking to fix the issues that have been brought a number times... Andrew I am sure will make the routine better and more stable when he returns to it.
I am hoping for that, too!
This Auto-retopo-feature was one main reason for me, to buy this software
(among beeing cheaper but about as capable, than Zbrush4)
Really hope, this will be improved/fixed soon!
For my PBR needs, I already got Substance Designer & Painter, i use 3DC´s painting
for handpainted style texturing, only - so 4.5´s PBR feature-set is not that important (for me)
- but that´s only me
Cheers!
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Yes, that´s it, exactly !
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Ok, here is what I meant:
The skulls and the background (a pillar) are 2 seperate volumes.
I merged them into one single voxel-layer, so I can use the "fill brush" on the intersections froms skull->plate
to smooth them out.
See here (yellow marks):
Now, what I asked was, if there is a way to smooth/fill the intersection areas without joining this two volumes?
Cheers!
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Hi Carlosan,
nope - just the 100% opposite
"put two volumes together, but delete the parts, that will intersect" <- I thought that would be default, but it´s not - 3DC keeps that parts
(even they are not visible)
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hi,
I wonder if there is a way to use the fill tool on two seperate objects, to fill up intersections/small gaps between them?
It usually only works, when you "merge/copy/move" them on the ame layer in voxel-tree - but what when you want the objects
to stay seperate, but also smooth out some areas?
I tested some settings for the "Ghost object handling" - but no success at all
So there is no other way, but joining the objects?
Cheers!
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hi there,
I have a question, regarding "boolean operations" in voxel mode:
If I put together to cubes, so that there will be some intersection and confirm that by clicking "add" - I get one volume, instead of two seperate ones.
Now, the thing is, there seem to be a volume in a volume, like the parts, where the two cubes intersect with each other were not deletet, but still there...
Is there a setting, to just delete them? I do not need a box (that can not be seen) in another box - you get, what I mean?!
Cheers!
3D Coat EDU License for Sale
in General 3DCoat
Posted
/please close or delete this threat, thanks!