Jump to content
3DCoat Forums

Daimon

Member
  • Posts

    6
  • Joined

  • Last visited

Everything posted by Daimon

  1. TimmyZDesign. Just wow. I can't thank you enough for all your help and how thorough your reply was in delineating your workflow. I'm certain it will be referenced by many in the future. Unfortunately I can't share images of the rendered low poly object (can't access my gallery, grrrr), but nonetheless I'm extremely pleased with the results. And you are correct in claiming it is better to use one's own low poly model as opposed to autoretopo to generate maps; the difference was evident. Also, I did export the model to 3ds max and the results were somewhat satisfactory - the texture was sort of flat, even after I tweaked up the normals to see more texture. Alas, that is another question for another post or forum. Regardless, thanks again for all the time and effort you put into your reply. It is much appreciated.
  2. Sorry for being so obtuse over this whole procedure, but I definitely would like to try your method as well. There seems to be a variety of options in both the File and Menu bar for downloading a model; so perhaps if you stated specifically where to download for both the high and low polys from, I could get a better handle on your workflow. I did manage momentarily to have both the high and low poly in separate rooms but when switching between rooms, one of the models disappeared.
  3. Carlosan - Thanks for the referral! AlienMinefield's thorough introductory tutorials on 3d Coat were immensely helpful and I would highly recommend them to anyone not familiar with the app. I followed most of his workflow (see outline) and managed to export the model with textures to 3ds Max. TimmyZDesign - I tried your workflow but unfortunately had issues from the outset. For example, initially I downloaded the high poly ZBrush model using "import for vertex painting" from the File, but invariably it would open up in the Paint Room. And now, for some unfathomable reason I can't even do that anymore, unless I use "import for vertex painting/big reference" which I doubt is what you meant. As for importing the low poly into the Retopo Room, a pop-up appears asking if I want to save the high poly model which is in the Paint Room already. As mentioned above, I was successful in using the Autoretopo to generate a low poly mesh with attached UVs. Obviously I'm missing something in your instructions and would be curious to know what precisely it is. Regardless, thank you for your answer. 1) Downloaded the high poly ZBrush model using Autoretopo in Retopo Room. 2) Rendered seam lines and unwrapped mesh. 3) In the Bake option using "Bake w/ Normal Map (Per-Pixel)". 4) Exported the low-poly model with textures to 3ds Max.
  4. I'm trying to understand the precise, step by step workflow for creating UV maps in 3d-coat after importing a high poly mesh with polypaint from ZBrush. For example, what importing method should I use - Model for Per Pixel Painting? - or what room to open it up in - Sculpt Room? Do I then autoretopo the mesh and then export/import in order to apply the UVs to the mesh? And how or where/when is the polypaint image applied. I did manage to use autoretopo before and draw the seams, but I am not certain if I export and re-import will the UVs be attached. Thank you in advance.
  5. Yes, I found the Snake Tool. I realized - after my post naturally - that the Tool Options appears once you click on a specific tool. Thanks nonetheless for your help
  6. Hi All, new to 3D Coat. I'm on the second video of the introductory video: 3D-Coat From Scratch (Video Training) where the Tool Options is discussed, yet, for the life of me, I can't seem to locate it in the current 3D-Coat version. I've included images of the 3.5.01 3D-Coat video version, and the current, 4.1.17 version that I'm working on. Thank you for your help.
×
×
  • Create New...