Hi guys!
I'm new here and newbie in 3d sculpting.
I have little experience with Zbrush, and a working with quads for a sculpting became for me normal. In any time i can add loop, or increase/reduce degree of mesh, or something else. Quads is so useful.
But i was confused when opened 3dCoat first time. I saw awesome sculpting only with triangles in Voxel room and the useless Tweak room for quads. Why not to unite both room for most powerful sculpting with both kind of surface but to leave retopo function? Yes, you agree, tweak is using mostly for retopo, but why not? Sorry for my english