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santox

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  1. Hello everybody. Plzz if someone have a minute check this video. www.psantero.com/temp/UvPaintIssue.avi I have an issue when i try to paint in uv window. some areas of the uv map are inaccessible and i dont´understand why. in the video is possible to see how I created an island that covers the entire space... (and I pressed "Aply Uv-set") Thnxx in advance...
  2. UUuuau!! thnxx a lot for your quick aswer!! Exactly that!! I imagined that the second problem (Pant_02.jpg) was produced by the first (Pant_01.jpg). Probably the phong effect disorts the poly normal and the brush paints wrong in 3d view. solved the first problem second dissapears (Pant_03.jpg) (I used "Auto smoothing groups" max 30) thanks both again!!
  3. Hello & sorry for my english. I don´t know if i can post this dude here, if not, sorry again. im checking 3d coat to work with extra low-poly models (for web realtime engines, this models have 25-50 polys max) and i´m having unexpected results. two specific questions: *why after import the model (from lightwave) appears whis this smooth or phong effect? (pant_01.jpg) ...i have chosen "no subdivision" in import process. *Why when i paint directly in 3d view whith "cube mapping" selected i have this result? (pant_02.jpg) thanks a lot for any help...
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