Report Introduce yourself! in General 3DCoat Posted July 14, 2015 Hi everyone, I`m very happy to join this friendly forum. I`m doing CG as a hobby and my primary application is Cinema 4D (for animation and rendering). The development speed of 3D-Coat is astounding and I have to learn the usage of 3D-Coat from the beginning. My first goal is to use the impressive functions of the great smart material system to get as much paint information from 3D-Coat to C4D as possible. May I ask my first question? If I`m loading filse from C4D to 3D-Coat for painting unfortunately 3D-Coat interprets every flat face as concave. Everything looks like bubbles. Is there any idea to avoid this? I have to append that from a 3D-Coat point of view any C4D scene is like low poly. https://sso.kabelmail.de/portal/public/cloud/share.aspx?sid=eb25c030-6fde-4b40-9595-482918d4cbab-7F7B9F-08
Introduce yourself!
in General 3DCoat
Posted
Hi everyone,
I`m very happy to join this friendly forum. I`m doing CG as a hobby and my primary application is Cinema 4D (for animation and rendering).
The development speed of 3D-Coat is astounding and I have to learn the usage of 3D-Coat from the beginning.
My first goal is to use the impressive functions of the great smart material system to get as much paint information from 3D-Coat to C4D as possible.
May I ask my first question?
If I`m loading filse from C4D to 3D-Coat for painting unfortunately 3D-Coat interprets every flat face as concave. Everything looks like bubbles.
Is there any idea to avoid this?
I have to append that from a 3D-Coat point of view any C4D scene is like low poly.
https://sso.kabelmail.de/portal/public/cloud/share.aspx?sid=eb25c030-6fde-4b40-9595-482918d4cbab-7F7B9F-08