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Posts posted by carrots
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I still dont understand why previous driver would work with 4.5.07 and not 4.5.08...
Me too :/
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Yes, I'm already developing a ray tracing method, which will have these options.
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The structure of the program is not designed for this request ?
or would it be possible to use OpenCL ?
Layer opacity, and other layer options can not be easily converted to use OpenCL
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Thank you for the fix/update. It works on my end now, and very fast. Great work. Quick question about OpenCL....the Opacity sliders (Color, Depth, Roughness, Metalness) in the layer panel have long been VERY, VERY, VERY slow and to the point of almost being unusable, This issue has been raised with Andrew on multiple occasions. My question is, would it be possible to use OpenCL to accelerate and improve the interactivity of these sliders?
This can be optimized by using OpenCL, but development will require a lot of time because the structure of the program is not designed for this. (for this reason it is not included in the plan.)
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on the robot it works ok and pretty fast too.
But for my personnal projects I use it mostly in vertex paint mode, probably polycount is too high and Im asking too much out of it....
but it did perform better in 4.5.07 altough sometimes result layer was blank.Now I get mostly error messages....
Well, I try to optimize the use of video memory in the near future.Maybe tomorrow I upload update. -
Error message says "Can't get numbers of OpenCL platforms".
Thanks!Please tell me what graphics card is installed on your computer and other system specifications?! -
Tried it and no joy.
Hi, my name is Vladimir, I develop AO for 3DCoat.
Please download this update and unzip to installation folder, replacing all files and try select OpenCL again.
Win64: https://drive.google.com/open?id=0B2DibXAfdFRaRUF0VTh4b2pfQzA
Win32: https://drive.google.com/open?id=0B2DibXAfdFRaWHdxX2ptMmNTdW8
This update has fixed initialize OpenCL and added messages about the failures.
Thank you for testing the latest changes!
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- Quality "unfortunately" the same like before. No improvements here. Gaps are calculated bright, why? (See screenshot)
This is the right result, the normals deployed to lightMaya mentalray render for example:https://drive.google.com/open?id=0B2DibXAfdFRacVRkUFA4RENiNWc
V4.5 BETA (experimental)
in New Releases, Bugs Reports & Development Discussion
Posted · Edited by carrots