Jump to content
3DCoat Forums

pBarrelas

Member
  • Posts

    10
  • Joined

  • Last visited

Posts posted by pBarrelas

  1. On 18/01/2014 at 2:19 PM, Decade said:

    You don't need to do anything as drastic as move your Cinema 4D program folder.

    Cinema 4D has 2 possible locations for plugin install : In the program files 'plugins' folder & in the user's 'plugins' folder.

     

    Just open Cinema 4D's preferences from Edit > Preferences.

    In the bottom left of the window is a button that says 'Open preferences folder'. I like to create a desktop shortcut to this folder.

    Move the App-link folder into the 'Plugins' folder you find here. Then you won't have problems any more.

    In general, you should always try to install your plugins here not in the programs folder, unless you're specifically instructed otherwise.

     

    I think it's a bit silly the App-link installer defaults to the plugins folder, knowing that most modern operating systems restrict permissions on this folder.

    Anyway, I must say the App-link is very nice otherwise, thanks to the coder for the work they put in, & the R15 support.

    This really worked for me with R18. Unfortunately the "Import From 3D-Coat" feature doesn't work!

     

    (EDIT) After several attempts, going to File>Open in Original App and in C4D clicking on "Import From 3D-Coat", does work!

  2. @AbnRanger Thanks for the tips. Unfortunately I wasn't able to find specific information about this. 

    By the way, which version are you using? I'm using 4.5.03 and I can't find those tools you're referring to under the Selected menu:

    -To Line

    -Equidistant

    -Horizontal 

    -Vertical

    -Edge Loop

    -Edge Ring

  3. Doesn't matter. Seams on the ends (along the edge) > one long seam down the middle > Click UNWRAP. You have a PLANAR projection buttom that you can click on the Island in the preview panel (after you initially UNWRAP) > click PLANAR, if that works better for you.

    Thanks for the tip but sadly that doesn't do it! Definitely we need a UV Peeler in 3D-Coat! For now I'll have to do it in C4D!

  4. Very easy. For pipe you make seams on each end of pipe trough cylinder edge. Pipe body UVs will be straightened 100% if you use GU unwraping method (from UV tool menu), LSCM also does alright job though. 

    Thanks for reply but that already tried that on straight pipes but the problem is when dealing with curved ones. 

  5. Hello, I'd like to know what is the right workflow to unwrap a mesh like a curved road or pipes. In Modo or C4D we can use UVPeeler that straightens the UVs through an edge loop selection. Is there a way to achieve the same result in 3D-Coat?

  6. Hi,

    I'm a C4D Studio user and after R17 announcement I though of getting 3D-Coat to help with UVs, texture painting and retopologizing. Unfortunately in R17 Bodypaint didn't received the love it needs for so long.

    I'm expecting 3DC to help me where BP can't, so be patient with me pls!

    • Like 1
×
×
  • Create New...