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guats

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About guats

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  1. guats

    [Bug] Transparency Issues continue..

    This also can be seen in photoshop when I turn this blue layer off. The blue actually exists in the feathered areas on each layer where the brushes faded transparent edges are. It seems to be inheriting (in this case) the colour from the layer underneath.
  2. guats

    [Bug] Transparency Issues continue..

    Okay unfortunately yes this issue is still occurring.
  3. guats

    [Bug] Transparency Issues continue..

    This option doesn't exist in 4.8.32, I noticed mostly hidden at the top of your screenshot that there's a new version It's on by default for me in 4.8.37 so I'll test and get back to you about whether this is happening or not still. Cheers
  4. guats

    [Bug] Transparency Issues continue..

    Heya again, Just letting you all know that these issues are still persisting. This is on version 4.8.32 and it's at the edges of the brush I'm using where the feathering is. I have my background colour and forgeround colour set to 255 red and for some reason it is feathering to 255 green, which I'm using on another layer. This seems significant to me and suggests that it is some kind of hangover from a previous colour that has been used. I hope this helps bring this into focus a bit more. Good luck with it. Thanks again Guats
  5. guats

    Spline projection results off the mark

    Hey sorry to be a pain, but I can't see anything about 'new curves' in preferences. Are we talking in the Edit>Preferences bit?
  6. guats

    Spline projection results off the mark

    Okay thanks again Carlosan. Appreciate it. Will send the email now.
  7. guats

    Spline projection results off the mark

    Hey thanks man, I tried this, but same issue as before. I will note this for future issues though, because it could help me down the line I reckon.
  8. guats

    Spline projection results off the mark

    Okay just tried that. Eported as 3B from the layer and then went to File>Import Mesh for Voxelisation Same result, same issue
  9. guats

    Spline projection results off the mark

    I'm not sure what 'correct' means? But here's what I got when I checked it. When I exported this back to Maya to retopo it came in at the correct size if that helps.
  10. guats

    Spline projection results off the mark

    Okay so a fresh Voxel Sphere in a new scene seems to work fine. But same result if I go back to the mesh I was working on. The Global Space setting on the layer didn't stop this issue from happening as you can see in this GIF below https://gfycat.com/BreakableFatalIndianpalmsquirrel
  11. guats

    Spline projection results off the mark

    Just going to bump this...
  12. guats

    Reference Object in voxel room

    Okay thanks a lot guys! These have all been useful. Much appreciated. Just one more question If I wanted to lock the reference model (lock layers), is there a way to do that?
  13. guats

    Spline projection results off the mark

    Same thing is happening in 4.8.25 also.
  14. guats

    Spline projection results off the mark

    Oh yeah I'm using 4.8.32
  15. guats

    Spline projection results off the mark

    Hey thanks for your reply. These are both the same issue. Attach doesn't help with this I'm afraid. It's just not doing what it is supposed to I'm fairly sure. The second vid is just that, increased depth to show the issue but more intense. Still stumped, would appreciate a solution, this is holding up my work. Thanks again
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