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guats

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About guats

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  1. I will try this! Sounds good
  2. Yeah it seems to hate my objects
  3. I seem to be able to cut right through on a simple voxel sphere when depth limit is set at 100% but when i go back to a custom voxel object I still get some odd results.
  4. Hey there, I am hitting a wall with the split tool whilst trying to split any voxel object in the sculpt room.Please watch the gif below. Any idea why it cuts off the split halfway through the process? Thanks
  5. guats

    [Bug] Transparency Issues continue..

    This also can be seen in photoshop when I turn this blue layer off. The blue actually exists in the feathered areas on each layer where the brushes faded transparent edges are. It seems to be inheriting (in this case) the colour from the layer underneath.
  6. guats

    [Bug] Transparency Issues continue..

    Okay unfortunately yes this issue is still occurring.
  7. guats

    [Bug] Transparency Issues continue..

    This option doesn't exist in 4.8.32, I noticed mostly hidden at the top of your screenshot that there's a new version It's on by default for me in 4.8.37 so I'll test and get back to you about whether this is happening or not still. Cheers
  8. guats

    [Bug] Transparency Issues continue..

    Heya again, Just letting you all know that these issues are still persisting. This is on version 4.8.32 and it's at the edges of the brush I'm using where the feathering is. I have my background colour and forgeround colour set to 255 red and for some reason it is feathering to 255 green, which I'm using on another layer. This seems significant to me and suggests that it is some kind of hangover from a previous colour that has been used. I hope this helps bring this into focus a bit more. Good luck with it. Thanks again Guats
  9. guats

    Spline projection results off the mark

    Hey sorry to be a pain, but I can't see anything about 'new curves' in preferences. Are we talking in the Edit>Preferences bit?
  10. guats

    Spline projection results off the mark

    Okay thanks again Carlosan. Appreciate it. Will send the email now.
  11. guats

    Spline projection results off the mark

    Hey thanks man, I tried this, but same issue as before. I will note this for future issues though, because it could help me down the line I reckon.
  12. guats

    Spline projection results off the mark

    Okay just tried that. Eported as 3B from the layer and then went to File>Import Mesh for Voxelisation Same result, same issue
  13. guats

    Spline projection results off the mark

    I'm not sure what 'correct' means? But here's what I got when I checked it. When I exported this back to Maya to retopo it came in at the correct size if that helps.
  14. guats

    Spline projection results off the mark

    Okay so a fresh Voxel Sphere in a new scene seems to work fine. But same result if I go back to the mesh I was working on. The Global Space setting on the layer didn't stop this issue from happening as you can see in this GIF below https://gfycat.com/BreakableFatalIndianpalmsquirrel
  15. guats

    Spline projection results off the mark

    Just going to bump this...
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