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guats

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Posts posted by guats


  1. Hi there amigo's,

    So I am have this issue...

    https://gfycat.com/imaginaryeuphoricjay

    So it's at the very least the 'Closed Spline' and 'Vertex Lasso' tools that won't allow me to fill this particular UV island at the back of this bit of geo.

    IIt's happening on othe rparts also, and seems to be where the angle of the camera in relation to the surface can affect this. If I rotate to another point of view/angle sometimes I can fill. Sometimes not though also.

    Thanks for reading


  2. Hi there,

    Something I find can cause delays in production when in the paint room are as follows:

    1. When I have a smart material selected and then I need to use the 'Hide poly tool' the smart material becomes deselected. I would really appreciate it if the smart material would stay active after switching from this or other tools. Is there an option for this?

    2. After the previous situation occurs I also get a reset on the depth setting for my selected tool. This is very annoying and can cause me to backtrack a lot as sometimes you don't notice if the depth is in a negative or positive value (I often use negative values in my workflow on brushes) Also is this a setting I can change to keep the brushes settings after switching between tools/materials?

    Thanks again for all your hard work :)


  3. Heya again,

    Just letting you all know that these issues are still persisting. This is on version 4.8.32 and it's at the edges of the brush I'm using where the feathering is. I have my background colour and forgeround colour set to 255 red and for some reason it is feathering to 255 green, which I'm using on another layer. This seems significant to me and suggests that it is some kind of hangover from a previous colour that has been used. I hope this helps bring this into focus a bit more. Good luck with it.

    Thanks again

    Guats

    Transparency continues.jpg


  4. 20 hours ago, stusutcliffe said:

    Here is a quicky, I sometimes get a pose tool bug and I have fixed it by merely moving the bugged object up the ' y' axis.  Ya never know could be that simple.

     

    Hey thanks man, I tried this, but same issue as before. I will note this for future issues though, because it could help me down the line I reckon. ;)


  5. Hey there again,

    So I'm venturing into the realm of trying to create smooth sculpted meshes which is territory I haven't spent much time in. I'm doing fairly well, but I really wanted to use the splines to do some pinching and beveling and other functions.

    I've linked a gfycat vid to show how the projection doesn't sit where I would expect on my mesh. I hope it's obvious in the vid. That example is one of the better ones too. In another case the results were much further off the mark.

    Am I using the tool incorrectly? Does anyone have a vid showing the correct use?

    Thanks so much again

    https://gfycat.com/SpectacularFrailJoey

     

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