Hello all,
I have a problem with the edges on a normal map I made in 3d-coat.
I made a spaceship in 3ds Max then imported to 3dc for sculpting.
I then imported the lowpoly from Max to unwrap it in 3dc.
I went to the retopo room imorted the lowpoly from Max, and somehow my model was out of scale, so I scaled it down so it fitted the highpoly and baked from there. All the edges looks like the photo.
If I bake the map in xNormal using a cage the edges looks normal, but I like the details I get in 3dc better, so I want to fix the edges.
Does any of you know what can cause this, maybe something with the settings?
Thx in advance.