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siegfried

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Everything posted by siegfried

  1. Hello! Thanks everyone for help - I found out what was wrong. In sculpt mode there is shaders selection - I was using 3rd shader. If I change to first (standard), then everything works fine
  2. I can paint metals over big sphere, no problem. Still cannot paint over the model - so I guess it is problem with the model.
  3. thanks Carlosan, unfortunately I still cannot paint with metal smart material can you paint model with metal materials - for me they turn out to be just black. BUT... i can paint model with other materials - rubbers, leather etc so I am a bit confused now
  4. Here it is... thanks guys for your help. knight2.zip
  5. all three layers are marked as visible, i still see ghosting, tried to rotate it to refresh - same
  6. if I do this, everything disappears. I am not sure if this is correct behaviour as my Voxtree layers are: - (S) body (this is default character generated by 3dcoat) - (S) armor (this is generated using Vox Layer and then converted to S) - (V) legs (part of generated Vox Layer) another interesting thing is now i played a bit with layers and in the paint room model looks like it is ghosted (see attached) - is it possible it is inside out or something?
  7. switched off ambient occlusion, painted on another layer - nothing
  8. Hello! I am trying to paint my model using metal smart material - problem is preview shows material ok, but when I paint over model it is just black paint. I tried to adjust scene lights, change depth, color etc, nothing works. It is probably something really, really stupid but I feel like I ran out of options - please help I am using GTX 970 with latest drivers Best regards
  9. Thanks for answer, still - I would consider this a bug best regards!
  10. Hello! I have a problem with Plane tool - when I use it, the brush box leaves some kind of trail on my screen (see attached file) - is it a bug or a feature I can turn off somehow? I have GTX 970 with latest nvidia drivers (358.50), win 7 Any ideas? Best regards
  11. It is my first post here, so... hello everyone I'm testing trial version of 3dcoat, having no experience in sculpting at all (I am a programmer who would like to learn sculpting). The biggest problem I have right now is that after I select part of model I want to move and start dragging it goes in weird direction (due to my inability to visualize things) here is my question: is it possible to select point where MOVE will be applied and then move it around using move gizmo seeing outcome of the operation? something like moving vertices in popular 3d programs? best regards
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