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Posts posted by Leo Chen
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Sometimes 3DC crash if the model have n-gons.
I thought my Mac mini's crash is due to the big size of the polygon.
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Greetings and thank you for the support Leo.
I have 2 installs of 3D Coat , one of those is full of smart materials from commercial projects.
I export from one and install to the other then export for you guys ,so MB means Michael Bitsakis a prefix i decided to add after i released the drops , it helps me remember which collection is for export and sell.
Anything you need just let me know.
Michael.
But the "drops Smart Material" is bought too.
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You can use it on both as long as they dont run 3dc at the same time.
I like this.
A lot of programs have put ridiculous limits on their users.
Some of them even have very un-friendly copy-protection that make upgrade computer very in-convenient.
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If someone use these smart material to texture their own models.
Can he sale the model with the textures?- 1
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ahhhhhhhhhh, Mac. I see, sorry.
Sorry.
I did not mean that......
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Thank you for the link, carlosan.
The latest Mac version is 4.5.20
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What is "hard edge"?
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4.5.21 [beta]
- Merge/move without boolean combining inserted in VoxTree RMB options.
- Capsule caps parameters are working correctly now.
- Fixed problem of dark spots near seams in per-pixel painting approach if narrow pen used.
- fixed diferent problems related to dropdown menus.
- scripting updated, see Vox object and manual.
I can not find Beta 4.5.21, so I have not tried it yet.
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Test for the arch.obj which Dreamcube017 created using LightWave.
The model is supposed to look like this
DAZ Studio display it wrong too.
After using triple command before exporting from LightWave 3D 2015
arch trpled.obj
DAZ Studio display like this:
But 3D-Coat still get it wrong:
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yes, the cube have a bug
Thank you, carlosan.
BTW, the .obj is directly exported from the LightWave 3D 2015.
I have checked the statistics.
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Thank you,digman.
I just learn that the exporting from LightWave for using with other program needs take special care on these "edges & polygon". -
The .obj
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Your first problem as nothing do with memory management. The models panel on the right is used for basic type of primitives that you create to be used to start a sculpt, for a curve or a spline. It is recommended to keep these models anywhere from 10,000 to 15,000
polygons...
Say you need some scales for a dragon, You create the scale, decimated it down to about 10 to 15 thousand polygons... Place it in the models or spline panel to be used for a curve shape or the brush along a curve function...
Thank you, digman.
But why put that kinds of limit on the model?
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Which way you import the model?
Do you use Mac version 3DCoat?
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Can you upload the model?
OK.
Here you go.
PS: This simple model is created and exported using 3DCoat without decimating.
Since the file is big and the model can be read by other 3D programs that I believe the 3DCoat may have problem in handling big polygons models.
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Can you upload the model?
OK. I will.
(I need to take care my baby now......)
PS:
I was making some simple models as "parts" for assembling big models.
If I did not decimate the polygon, the simple model just can not be loaded.
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I have found this statement to be surprising too, as 3D-Coat can handle very high poly counts. Maybe what the tutor had in mind is that having a high density reference mesh can decrease snapping performance in the retopo room. But even this is very smooth (on average PC builds) on meshes of density much higher than what his original sculpture is at (1M). Unless of course one prefers working with Snap to Nearest method, which is very demanding.
http://3d-coat.com/forum/index.php?showtopic=18396
http://3d-coat.com/forum/index.php?showtopic=18401
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For me is the pose tool a strange thing
and it is more try and error than a powerful tool
I do not like this solution.
I'd rather have a tool like bones
It is a powerful "ARTIST tool"...
V4.5 BETA (experimental)
in New Releases, Bugs Reports & Development Discussion
Posted
But there is only v4.5.23 available for Mac.