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Leo Chen

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Posts posted by Leo Chen

  1. Hi Candy-floss Kid. I gave FFD deformer one more try and this is as close as I can get. The deformation is far from what I need and, because I had to compensate with translation, the length of the object has increased.

    I don't know, perhaps I'm doing something wrong here.

    Subdividing the junction doesn't seem to help.

    Oh well... Maybe it wasn't such a good idea to attempt doing this kind of bends in 3D Coat. :unknw:

    That's what I did too.

    I am still looking for a good way in doing beautiful bend too.

  2. Yes it is the shading... 3DC has it's own way of doing things like any program.

     

    The below is importing using surface mode as you have done.

     

    Look at the picture and the top word is a low polygon mesh import as is. The result is the same as yours.

     

    Next word has flat subdivision applied from the 3DC import dialog box. Shading issue gone but staircasing effect because no smoothing is done on the polygons... This is great for some hard surface models but not for text. You might have enough polygons to use flat subdivision but I can not tell from the images if you can or not to avoid staricasing.

     

    Next word is a high polygon mesh imported, form is good. This would be also good for voxels...

     

    Last word is a low polygon mesh imported with hard edges and the normal subdivision is used from 3DC's import panel. 3DC recognizes hard edges upon import for both surface mode and voxel mode.  I personally use Wings3D for creating hard edge though any program that creates hard edges you should be able to use.

     

    Hope the above helps some in understanding how 3DC works.

    Thank you, digman.

    Since I am new "learner", I can not understand all you said.

    I created the 3D Chinese Text using LightWave.

    How I export it to 3DCoat?

    PS:

    http://forums.newtek.com/showthread.php?148555-Chinese-Text

     

  3. Hi Leo.

    Try triangulating the mesh before importing it to sculpt room.

    Thank you, ajz3d.

    I have "triangulated" the mesh before exporting from LightWave.

    PS:

    I lean from the following link(floor 16~18):

    http://forums.newtek.com/showthread.php?148555-Chinese-Text

    PS:

    Before triangulated, the 3D Chinese Text will look like the following image:

    http://forums.newtek.com/attachment.php?attachmentid=130513&d=1445614384

    BTW, how to "triangulate" the mesh in 3DCoat?

  4. I want to use 3dcoat to generate normal maps. I have been able to sculpt a high poly mesh, retopo it to a low poly mesh, bake the normals, color, depth, etc. My question is where are these maps. I want to use these maps in blender and unreal engine, but I cant seem to find them anywhere. Or find a way to save them to someplace. Can anyone help me?

    Thanks

    Mike

    > retopo it to a low poly mesh

    How to do that?

  5. After importing the 3D Chinese text, I export it from 3DCoat.
    PS: using .obj format.

    And then I use other 3D programs to explore the .obj.
    I found the shape is still the same as before it was imported into 3DCoat.

    PS: using ZBrush and LightWave which created the 3D Chinese Text.

     

    post-39697-0-11569000-1445678083_thumb.p

    post-39697-0-07704500-1445678095_thumb.p

  6. Thank both for the reply.

    Digman : there was a mistake on my screenshot. I did choose a folder and gave a name to my file, hit render butter. And...a file appears inside my folder with the right name but the pic is totally black !

    PS : I use a Mac

    I use Mac too.

    And I have run into the same problem.

    Have you found the solution?

    ----------------------------------

    Sorry, I just found "why"!

    We need to set "render result"!

     

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