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Posts posted by Imconected
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Hi there.
Im ready to retopo a 3D scan data, it has maps that I need for reference as the raw mesh is dirty to see it without textures, how I can add the textures and see them at the retopo room? And how I can rotate to adjust to my world the referenced mesh as it comes with the axis inverted?
Thanks in advance.
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Awesome guys !
Thanks for the quick reply.
Alvaro.
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Thanks for the comments. I will do what Carlosan mention.
For retopo I import my hi mesh as reference mesh from the import dialogue menu. I don't do it on the sculpt room.
Cheers.
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Thanks for the reply !
Yeah. It should be simple.
A
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Hi there.
How I change the color or shader type on my reference mesh while I'm doing retopo ? As retopo sometimes takes quite a few days, when I re open the scene, the shader color on my ref mesh goes back to it's default gray tone. How I change the shader in an on going re-topology session ?
Sincerely,
Alvaro
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Hi.
Thanks for your reply. I can save my displacement as EXR for displacement rendering on Vray or in any other render? It's there a tutorial where I can see the process. I'm using zbrush for the modeling, I like the UV room on 3Dcoat and I want to see if the baking results are better than the ones on zbrush, specially for displacement.
Sincerely,
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Hi there.
I want to create a normal and displacement maps from a HI Mesh model made in Zbrush. It's this possible?
Sincerely,
Alvaro
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Hi.
Yes. I have to try it now. Thanks
Alvaro
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Sweet.
Thanks !
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No worries. I found it. I did not know about the show beta tools on preferences.
Thx !!!!
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Hi creative people.
Any idea to see the Quadpaint retopo in the future ?
Cheers
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Hi there.
Any tutorials for new the new features on the last build ? Specially about the improvements on re-topology, I use it a lot.
cheers !
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Reference mesh, transform and add texture map.
in General 3DCoat
Posted
Hey, thanks for the reply. I will check it out.
Thanks.