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Arganth

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Posts posted by Arganth

  1. 49 minutes ago, Carlosan said:

    This setting help your workflow ?

     

    Pref.jpg

    had nearly the same options like you (with unity as the preset where possible)

    but you brought me on the right track :) 

    seems that in my right now limited understanding the whole mesh use 1 uv set

    my solution right now is (i can just paint the part i want to (like a helmet))

    then export the textures for that and then in unity "extract" that part 

    and make it a prefab with a new texture :)

     

    what I try next is just to delete the meshes in 3d Coat that i dont need and then just 

    paint the rest and export that with the texture

    Should work too :)

     

    will report after trying that tomorrow :)

     

    thanks to all ;)

    • Like 1
  2. Hey my fellow Artists :)

    my problem:

    what i want: import fbx file and paint them, export the textures and use them in Unity

    What I can do: works perfectly with a single fbx file with one mesh

    problem: fbx files which hold several other fbx files (armor, bodyparts...) with their own texture sets

    When I import it in 3d Coat I get the whole model with all parts kind of randomly lying around in the paint room 

     

    is there a way to separate the fbx files? like just getting the armor, painting it, and maybe combine it later again with the main fbx?

     

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