Arganth
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Posts posted by Arganth
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15 hours ago, Carlosan said:
Do you assigned different materials to every mesh ?
Yes the meshes all have different materials.
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Hey my fellow Artists
my problem:
what i want: import fbx file and paint them, export the textures and use them in Unity
What I can do: works perfectly with a single fbx file with one mesh
problem: fbx files which hold several other fbx files (armor, bodyparts...) with their own texture sets
When I import it in 3d Coat I get the whole model with all parts kind of randomly lying around in the paint room
is there a way to separate the fbx files? like just getting the armor, painting it, and maybe combine it later again with the main fbx?
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Haha, I just was thinking I could repaint some 3D-Forge Stuff
to fit my game, S4g4n comes along
to add something to the topic:
you can get a wealth of smart materials from:
https://gumroad.com/michaelgdrs
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nice
and bought
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any ETA on new mats?
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Any Change for a discount?
I am currently using it in trial mode
and absolutely loving 3d Coat
just far better than mudbox, and more an all around workhorse than
zbrush or substance painter
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FBX Split up / Unity
in General 3DCoat
Posted · Edited by Arganth
had nearly the same options like you (with unity as the preset where possible)
but you brought me on the right track
seems that in my right now limited understanding the whole mesh use 1 uv set
my solution right now is (i can just paint the part i want to (like a helmet))
then export the textures for that and then in unity "extract" that part
and make it a prefab with a new texture
what I try next is just to delete the meshes in 3d Coat that i dont need and then just
paint the rest and export that with the texture
Should work too
will report after trying that tomorrow
thanks to all