do lo
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Posts posted by do lo
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we should be able to rotate in the pose tool and cut tool and other tools besides the transform tool.
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it would be great help to be able import the files! and if i could export then i could use in another program that has better dimensioning with exact length and so forth...
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thx for that info.
but, i suggest that one be able to change from trackball rotation, to turntable rotation with the use of he shift key or other key.
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proprietary? then why do all other 3d software have great import and export options??/ like modo and rhino ...
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i dont have video recording software but what i mean is that from certain view, if i want to rotate right, it wont let me. i have to rotate around till i get to the area i want to see , but even then i am not in the correct view, it is upside down or some other view.
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i would like to be able to select an area and transpose/pose it without scaling it at the same time. i neeed to keep exact size and not scale it as i traspose the area..
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why dont the rotate work more freelt like in zbrush. its a pain cuz i cant turn rotate the way i want. just make it rotate the way i move the mouse.
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should be able to set the number of undos. i need to go back to where i was before i messed up.
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the transparent view needs to be more transparent. by that i mean you should be able to see everything/all layers and the angles/shapes inside. like in zbrushl. or better. i need to be able to see where i need to make changes with my cutoff and pose etc...
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why the heck does the pose axis always start at a stupid angle. it always starts at some 17 degree angle. i have to set it manually every stinking time!! it should be in line with the main world axis to start!
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most other 3d progs can impport and export othe files. except zbrush and 3d coat. if modo and others can do it then i see no reason 3d coat cant do it!
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cmon 3d coat, get going with this...
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i would like to see more compatability with onther file types. for solidworks, zbrush, maya, modo, 3ds, rhino... etc.... would be awesomeee...
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i suggest 3d coat have a shell command. that would be awesome...
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i see. thanks. i suggest 3d coat make this easier to adjust as in zbrush. or better yet use control and shift or cntrol and alt... something like that...
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oops thank . 3d coat uses shift and cntrol different that zbrush. i suggest 3d coat make those oprions compatible with zbrush.!
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i suggest a way to be able to adjust the roundness/sharpness of the output of the desired brush. from very round to very sharp.. say by holding the alt or control and alt, something like that. for brushes like grow, extrude, build etc..
as well as the height. say with a height number input box. the brush height deal just dont work so hot for faster more accurate results. it may be faster for inaccurate stuff but then the fudging the shape after is sloppy.
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ya but you have to adjust the pose tool. messy. just a extrude gizmo that lets you extrude simply and easily as possible. and a number setting box where you can set the exact depth.
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ya but setting the thickness would be more better and precise.
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wheels was mistake. i know you can make anything with a cylinder too but i would like to have a primitive to just add to the scene. you can make gears too from a cylinder but the gear primative is faster to get into action.
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oh jeez i didnt know that. i thot it should be the shift key. thank you..
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i suggest a brush mode that lets you draw on an object and produce the drawing on a separate layer.. similar to the vox layer bush idea but instead of using a mask you just brush the layer onto the object.
for example the buildup brush , in this "separate layer mode", when you draw on top of another object, a separate layer is produced, instead of blending in with the underlying object.
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i suggest that you add that when you are in the cut off tool, that when you hold the control key, everything outside the normal cutoff area is cut. that is just the inverse of the regular way with out the control key. this is the same principal as with the draw tool and others that push in when the control key is pressed.
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vox layer tool should give better extrude direction controls.
rotate in pose tool
in General 3DCoat
Posted · Edited by do lo
...This is the problem with the FEATURE REQUESTS section of the forum, in general. People naturally tend to make assumptions about something that they think they know what everybody else is talking about.
duh, i can use the transform tool. im talking about the rotation in other than transform mode.. why should i have to leave my current tool to use translate to get the angle i want and then have to go into my previous tool,.? and sometimes this is not even possible.