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malojo

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  1. Hi there, within my game environment I am using TGA textures which hold the color in the diffuse area but the alpha channel is used for reflectivity. It seems that 3D Coat interprets alpha as transparency. I am storing my textures as jpeg go get around this but is there a way to tell 3D coat it should interpret alpha as something different? Bump Alpha is specularity for me, not bump strength.
  2. There must be a way without reinstalling as I modified this awesome piece of software. Could someone please export those "scrached" materials as extension and upload this for me? This should work. Regards Matthias
  3. I am currently doing a project and my scratch materials are gone. If I click the scratches smart material, wooden materials are shown. How can I restore the smart materials for scratches without reinstalling the app?
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