Drakblod
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Posts posted by Drakblod
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Thanks for the direction.
I managed to work around the problem by just going from the sculpt room to paint room. Now im standing here with a painted model that i want to get into keyshot but i have no idea how to do it.
My polycount for the whole model is about 15 000 000 and i dont know the resolution of the texture, although it doesnt look like more than about 2k.
Tldr: I have painted my model but dont know how to make keyshot understand how the texture should be placed. What do i do.
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How much RAM do you have? I have 12 GB which was maxed out with some models. Try Import>Without voxelization.
Im currently sitting with 16GB and always keeping an eye on how much i got left, and 3d coat never eats away all of it. I dont have any problems as long as i stick to modeling and rendering though, it just takes some time but always works after the model is loaded.
Cant find the "without voxelization" option....
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Hi!
Ive recently started using 3D-coat and so far its been working like a charm. But it is also my first real endavour into the quite complex world of 3D-modeling and so i stand here with some questions regarding importing objects for texturing and freezing when doing certain things.
When i try to import an object for per pixel painting that isnt too big och complex it takes a really long time for it to load it. But when its done, if it doesnt freeze, everything is working as it should. But if i try to import one of my mechs for example it just freezes and eats all my ram. I have tried leaving it loading the model for up to 3 hours just to see if its just loading extremely slow or if it freezes but no results.
TLDR:
Tips for importing bigger models for UV and texturing without breaking your computer?
Problem when trying to import/texture larger objects
in General 3DCoat
Posted
Forgot!
My graphic card have about 1gb! so its not suprising its not working super fast