Hi all
I am a Zbrush user but I am thinking to switch to 3DCoat.
Before the move, I would like to know one thing.
I am using currently Zbrush to reconstruct and bake textures from a Photogrametry scan. When it comes out of Photoscan, the textures and Uvs are all over the place. I usually convert the texture to polypaint in Zbrush, then re-edit the uvs and decimate the model, and then rebake a new texture from the polypaint. (texture > polypaint (or vertex paint) > redo Uvs > texture)
Question : is that same process doable in 3dCoat?
Thank you all in advance,
regards,
Thomas