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tharmine

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  1. Great, thank you for your answer. So basically it is the same process as for Zbrush : import highrez model with texture > convert texture to vertex color (or polypaint in Zbrush) > decimate, retopolgize and Uvs the low model > transfer the hightpoly details mesh with vertex colors to low poly > convert vertex colors to texture. Does my process make sense? (that's the one I use in Zbrush). cheers Thomas
  2. Hi all I am a Zbrush user but I am thinking to switch to 3DCoat. Before the move, I would like to know one thing. I am using currently Zbrush to reconstruct and bake textures from a Photogrametry scan. When it comes out of Photoscan, the textures and Uvs are all over the place. I usually convert the texture to polypaint in Zbrush, then re-edit the uvs and decimate the model, and then rebake a new texture from the polypaint. (texture > polypaint (or vertex paint) > redo Uvs > texture) Question : is that same process doable in 3dCoat? Thank you all in advance, regards, Thomas
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