Hello!
There is probably an easy fix to this, but I can't figure it out by myself..
I import my uv'ed model into the paint room, per pixel painting method.
I fill the model with white color (fill tool) and start painting in black areas.
In those black areas I then see reflections of the environment map.
Naturally, when I choose "flat shade" in menu > view the reflections disappear.
How can I make those reflections disappear?
..or..
How can I influence the amount of reflectiveness of the blinn-phong or any other shader, which are selectable in menu > view?
How do I change the properties of those shaders, e.g. no reflection in general?
Cheers
Michael