mjk
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Hello!
There is probably an easy fix to this, but I can't figure it out by myself..
I import my uv'ed model into the paint room, per pixel painting method.
I fill the model with white color (fill tool) and start painting in black areas.
In those black areas I then see reflections of the environment map.
Naturally, when I choose "flat shade" in menu > view the reflections disappear.
How can I make those reflections disappear?
..or..
How can I influence the amount of reflectiveness of the blinn-phong or any other shader, which are selectable in menu > view?
How do I change the properties of those shaders, e.g. no reflection in general?
Cheers
Michael
Disable reflections on object (Paint room)
in General 3DCoat
Posted
Hi Carlosan!!
Yes, thank you, that did the trick !!!
...oh boy.. so obvious... :-)
cheers