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mjk

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Posts posted by mjk

  1. Hello!

    There is probably an easy fix to this, but I can't figure it out by myself..

    I import my uv'ed model into the paint room, per pixel painting method.

    I fill the model with white color (fill tool) and start painting in black areas.

    In those black areas I then see reflections of the environment map.

    Naturally, when I choose "flat shade" in menu > view the reflections disappear.

    How can I make those reflections disappear?

    ..or..

    How can I influence the amount of reflectiveness of the blinn-phong or any other shader, which are selectable in menu > view?

    How do I change the properties of those shaders, e.g. no reflection in general?

    Cheers

    Michael

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