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biscuitguy

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Posts posted by biscuitguy

  1. Hi there,

    I'm trying to bake my sculpt model to low poly mesh by "Bake w/ Normal Map (Per-Pixel)" but baked maps has strong noises on any Materials.

    this is sculpt mesh. (sorry for poor mesh, this is my best.)

    df_cathedral_12.JPG

    and this is baked mesh on Paint room. diffuse and normal map have strong noise.. (it should say dithering?)

    df_cathedral_13.JPG

     

     

     

     

     

     

     

    what happen on my 3d-coat?

    I'm using ver4.7.26(GL)

    Alienware 17 R2 w/windows8.1 64bit

     

    thanks,

  2. Hi there,

     

    I couldn't find topic what about same problem, so let me ask about this. I sculpted business man model. and tried bake to low poly mesh on retopo room.

    but result has grey spots like this.

     

    post-40159-0-77150800-1462894642_thumb.j

     

    I thought these grey spots means not enough segment or vertex on these place. so I subdivide some meshes or move vertex to on grey spots, but couldn't remove them.

    why these grey spot happen? :(

     

    ** SORRY ABOUT MY MESSY ENGLISH **

     

    bisc,

     

    sculpted mesh:

    post-40159-0-91453300-1462894635_thumb.j

     

    lowpoly mesh:

    post-40159-0-10183000-1462894641_thumb.j

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