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rooattack

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Everything posted by rooattack

  1. If I import any fbx file for Per Pixel Painting that was generated by 3D Coat, no matter how large the file is, 3D Coat crashes instantly. But, it only happens with fbx files that 3D coat has created. This forum won't let me start a new topic in the bug forum so I have to do it here. I need to be able to import fbx files because it's the only thing that supports multiple uv sets.
  2. No sorry. The problem lies int he fact that no UV sets come up to begin with. Also, these videos are always showing perfectly retopologized models where as people coming from teh voxel room literally never see there meshes that clean There is a bug i found preventing 3D coat from importing any fbx files to pixel painting that 3D coat created (odd that it doesnt allow it's own generated files): http://3dcoat.com/mantis/print_bug_page.php?bug_id=2011
  3. I did exactly as mentioned with reinstalling. The issue is intermittent, so I will have to create some models and come back to respond. Thank you so much for that advice!
  4. Edited - I just studied ngons and what it is. But 3D coat doesn't really create anything but ngons right? I am using the latest version, "4.5.23C"
  5. It looks like that sort of solved the issue. I found that you can't export more than one uv set when it's an OBJ file, except now it just doesn't import into 3D coat without crashing how awesome is that? I just reinstalled 3D coat and it didnt fix anything. But I cant open this in another model program and export it again and 3D coat will import it. So weird and inconsistent. If 3D coat can't handle its own files that it exported because, what good is it? In fact, it doesn't matter how large my model is. I just exported an fbx file that had 16 vertices and 3D coat still crashed when it tried to import it. Pulling my friggin hair out.
  6. Here is the fbx file i exported. model.Fbx.zip
  7. I exported my model to FBX, then when I try to import the fbx per pixel painting, it crashes 3D coat. Every time. It has 800k vertices. But I have 32gb of ram, so I doubt its running out of memory. I can import the obj fine without even decimating at around 1.3mill vertices
  8. Hi, I have a model that I created in the voxel room with multiple layers and imported it into the UV room, but it's only showing one single texture ID on the top left drop down menu (see 'the issue' attachment). I used the 'auto-mapping' option when importing the model for per-pixel painting. I feel like I am doing something wrong with UV mapping. This is my workflow: 1. Create a high poly model in voxel room 2. Model has multiple layers (I.e. head, face, back, arms) 3. Export the model by going to File > export > export scene > save as OBJ 4. Import model > Import model for Per Pixel Painting (which takes me to the Paint room) -- see 'import' attachment) attachment 5. I then click on the 'UV' tab to go to UV room. And this is where is only shows 'back' as a UV set. But on the right where it says 'surface materials', it shows all the layers that were in the original Voxel room. Now when I export the model as an FBX and open it in Substance Painter, it shows all of my texture ID's (see 'substance' attachment) that were previously layers in the voxel room. However, 3D coat does not display this in the paint room when I import that FBX file back into 3D coat. I need to be able to apply the textures I did from substance painter to specific texture ID's in 3D coat (like head, arm, legs, etc) I think I am doing the UV mapping incorrectly in 3D coat to begin with. But why does it work everywhere else?
  9. Ive attached one of the models that it has affected. Not sure if it can be diagnosed this way. If I reinstall 3D coat, will I lose all of my workspace and presets? issue.3b.zip
  10. Yes it happens with every model I have. It's random so I can't reproduce it always. I just had to completely redo a model a few mins ago because it corrupted multiple voxels. See attached. It always creates these jagged edges around the model.
  11. There is a bug affecting every model I create. It's really inconsistent. Sometimes when I undo or smooth, or turn symmetry off, it corrupts my mesh and is irreparable. It basically causes he mesh to have zero width on some part of it. I can't even undo to reverse the changes and hope to god that I have saved a recent backup. See attachment to view what happens. Notice the top part of the model's head that looks like its see through and pixelated almost.
  12. Hi everyone! I am trying to add a penpack that I downloaded and the files are in '.penpack' format, but when I click on the little triangle in the 'Stencils' panel, there is no option in the dropdown menu to 'add brushes from package' as stated on this help source: http://3d-coat.com/manual/general/13-thebrush/ How do I install .penpack files? I am running on 3-D coat v4-5 in a Mac OSX environment. Thanks for any help! Drew
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