I have very limited general 3D knowledge and when following the crocodile tutorial, when coming to the UV part, i’ve come to a few basic questions.
Does having a lot of islands actually matter? If you are going to animate the model. With this model on the picture i have just focused primarily on getting minimal red area’s on the island and more even and bright areas. (which mean they are more flat i suppose? that somehow seemed more important to me than the island count) But honestly, i don’t even know why that would be important either.. Like: if you can just paint on the model in 3D coat anyway? and don’t even use the 2D thing? (in photoshop or something) Why would you even care about the islands, or having red area’s? and the 2D aspect of the textures as a whole. Does it matter in any way?
Thanks in advance