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Posts posted by ostapblender
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Yup, I think every work is in well deserved place. :-)
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19 hours ago, Sketchup said:
Did you render using Mental Ray or Arnould?
Arnold for Maya
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Congratulations to everyone! Thanks to all the participants for hell of the rivalry and to the Pilgway team for the superb challenge and really high level of organization, especially for the first challenge ever! :-)
Cheers!
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So how it's going?
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4 hours ago, Carlosan said:
Jeez, what a magic! How did you do that?
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Amazing work, but don't you wanna do quickest trick ever - add vignette?
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A friendly remider about final entry here. :-)
And I still have no idea how to insert preview in a post, so, there is just a regular link to the Sketchfab.
Cheers!
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3 minutes ago, jcChigueco said:
thank you guys for the support!
You can see my vehicle( the car is missing pieces, 50mb limit ) in Sketchfab : https://skfb.ly/RFTH
If just geometry are less than 50 MB, you can upload just it, and textures via 3D settings, without limit. This is are little trick. :-)
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Magestic! Saved to my 'cool pictures' folder. :-)
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39 minutes ago, Vladukenzo said:
reflection of a girl driver on the front glass
So viewer can associate himself with a girl, cuz there will be reflection of a driver and whole view from the driver's eyes, right?
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But why steer wheel and whole panel are transparent? Is it some kind of reference to the Ghost Rider?
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Wow, it looks so intense!
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At last.
Majestic!
Can't wait for another images. :-)
Will you upload vehicle itself on the SketchFab?
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Wow, that's so sweet! Did you upload it to the SketchFab?
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Did it inspired by Tron costumes?
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Oh, that's great, cuz now many details are just too tiny and can't be seen.
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That's so epic! This vehicle really require something to go underneath it! Like crushed cars, trucks and stuff.
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That's great! How big final image are you planning?
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So here we are: this is my final entry. Yes, I know there is more than month till new finish line, but I'm pretty tired from this project.
So, this is Stesla by Elephant Steam Engines - self-driving steam machine, constructed for public transportaions - just like our diesel buses, but on the steam and with automaton driver. :-)
Also you can see my vehicle in all dimentions on the Sketchfab: https://skfb.ly/Qx9wI don't know how to put preview in the forum's body, so there is a link. %)
Thanks to Pilgway team for that fun challenge! Thanks to all other contestants for the bringing spirit of the river to this art-marathon!
Cheers!
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Last, but not least stage is rendering. As you know, great render always helps to sell scene to the viewer, even if models or artistic part is weak. In the same way, greatest idea and superb model can be wasted, if render is bad. So this was a time for maximum effort. As you can see, there is whole bunch of renders, big and small, great, and not really, to understand what way will be best for that scene and that object. Fortunatley, I found nice way to render that vehicle. Thanks to pre-production :-) With help with renderpower from my friends from FoxRenderFarm, I was able to render whole scene without noise and it big resoulution.
Very important to save all renderpasses, which you planning to use for enhancing work via posteffects, so I render almost every pass :-).
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Also, for environment I used custom models of building, modeled specially for the challenge. Unfortunately, 3D Coat didn't have bricks or concrete materials inbuilt, so I created very own library for that purpouse. If anyone interested in it - let me know, so I can share it with you.
To save some time and create diversity, I modeled buildings by blocks - set of walls, roofs, windows, doors, etc. In average, in 5 sets was 5 options, which gave me wiggle room at least for 25 unique buildings - more that enought for my purpouse. After texturing, I mixed parts and have nice environment.
[Bug] Shortcut problem (returns to previous tool selected)
in General 3DCoat
Posted · Edited by ostapblender
Yeah, I have the same problem on a 3D-Coat-V4.7.24X(64) build, in GL and DX mode. Sometimes it works, sometimes it's acting like this, idk what causes this and what pattern is.
Here is screen capture of this behavior:
As you can see, it's choosing desired tool and clicking back to current, but if you click to it with mouse - everything works fine. Pose tool assigned to ALT+E, trasform to ALT+R and Cut off to SHIFT+T. It seems only voxel tools are affected, because even if I choose surface tool on this mesh - shortcut works and it activates in a moment, without delay, unlike voxel tool, as you can see in video. Other voxel-related shortcuts seems to work OK. I'm also attaching scene file, maybe you can see something in it.
UPD: oh, .24 is very old, there is .35 fashionable nowadays. Yeah, with update problem disappeared, at least for now.
Shortcutslag.rar