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ostapblender

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Posts posted by ostapblender

  1. Yeah, I have the same problem on a 3D-Coat-V4.7.24X(64) build, in GL and DX mode. Sometimes it works, sometimes it's acting like this, idk what causes this and what pattern is.

    Here is screen capture of this behavior:

     

    As you can see, it's choosing desired tool and clicking back to current, but if you click to it with mouse - everything works fine. Pose tool assigned to ALT+E, trasform to ALT+R and Cut off to SHIFT+T. It seems only voxel tools are affected, because even if I choose surface tool on this mesh - shortcut works and it activates in a moment, without delay, unlike voxel tool, as  you can see in video. Other voxel-related shortcuts seems to work OK. I'm also attaching scene file, maybe you can see something in it.

     

    UPD: oh, .24 is very old, there is .35 fashionable nowadays. Yeah, with update problem disappeared, at least for now. 

    Shortcutslag.rar

  2. Yup, I tweaked preset in 3D Coat a little bit, just for sake of simplicity. And then just added to the aiStandart shader. You can see that textures are converted to the .tx - this is because it's really working much faster with that type of maps.

    Lamp.3b_-_3D-COAT_4.7.06(GL64)_29-08-2016_00-03-14-50_c22.jpg

    • Like 2
  3.   So here we are: this is my final entry. Yes, I know there is more than month till new finish line, but I'm pretty tired from this project.

    So, this is Stesla by Elephant Steam Engines - self-driving steam machine, constructed for public transportaions - just like our diesel buses, but on the steam and with automaton driver. :-) 
    Also you  can see my vehicle in all dimentions on the Sketchfab: https://skfb.ly/Qx9w

    I don't know how to put preview in the forum's body, so there is a link. %)

    Thanks to Pilgway team for that fun challenge! Thanks to all other contestants for the bringing spirit of the river to this art-marathon!

    Cheers!

    SteslaPOST03_00000.png

    • Like 8
  4. Last, but not least stage is rendering. As you know, great render always helps to sell scene to the viewer, even if models or artistic part is weak. In the same way, greatest idea and superb model can be wasted, if render is bad. So this was a time for maximum effort. As you can see, there is whole bunch of renders, big and small, great, and not really, to understand what way will be best for that scene and that object. Fortunatley, I found nice way to render that vehicle. Thanks to pre-production :-) With help with renderpower from my friends from FoxRenderFarm, I was able to render whole scene without noise and it big resoulution.

    Very important to save all renderpasses, which you planning to use for enhancing work via posteffects, so I render almost every pass :-). 

    Passes.jpg

    • Like 2
  5. Last, but not least stage is rendering. As you know, great render always helps to sell scene to the viewer, even if models or artistic part is weak. In the same way, greatest idea and superb model can be wasted, if render is bad.

    Renders.png

    • Like 1
  6. Also, for environment I used custom models of building, modeled specially for the challenge. Unfortunately, 3D Coat didn't have bricks or concrete materials inbuilt, so I created very own library for that purpouse. If anyone interested in it - let me know, so I can share it with you.

    To save some time and create diversity, I modeled buildings by blocks - set of walls, roofs, windows, doors, etc. In average, in 5 sets was 5 options, which gave me wiggle room at least for 25 unique buildings - more that enought for my purpouse. After texturing, I mixed parts and have nice environment.

    Buildings2_002.3b_-_3D-COAT_4.5.40(GL64)_10-07-2016_11-51-14-64_c22.jpg

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