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Glitterati3D

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  1. Thank you, Ridnic, for your help. I have figured it out. Finally.
  2. Ridnic, thank you for that! See, it should be that simple. I'm a bit confused though, I would never have thought to go through Retopo. Is there a reason for this? I have a model I UV mapped and smoothed to about 350K polygons for the sculpt, in quads. Do I need to retopo? Thank you again! Simple, succinct instructions showing that it, indeed, should be a simple process.
  3. OK, I have watched videos until I am blue in the face, I have searched and searched and searched and I'm so completely lost, I'm ready to just remove 3DCoat from my computer. I have a simple task I want to perform - I want to take a model into 3DCoat, add wrinkles and folds and export a normal map. It should be a simple process (and IS so using Sculptris) and I've seen a couple of videos on it, but when I try to follow them, the menu items don't match, the screen displays are completely different and I end up on a hunt to find the menu, getting lost in 3DCoat never to return to the task at hand. Or, I follow the videos, hit Merge and boom, the 3DCoat screen goes blank. No model, no anything. To say I am frustrated is an understatement. I've been modeling and rigging for 10+ years. It shouldn't BE this difficult to figure out a program. Can someone just provide a TEXT cheat sheet for the steps to get a model successfully into 3DCoat to sculpt wrinkles and folds? Please.
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