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pr1970

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Everything posted by pr1970

  1. Hi All Something that has been frustrating me is having to manually show/hide paint objects in paint section. Going one by one and deselecting the eye icon to hide or show. Is there any way to either invert the shown paint objects, or quickly select duplicate paint objects and hide them? Thanks
  2. Hey All I`m having issues trying to reduced a high (12m poly) obj file with a texture to a low (2500 poly) textured mesh. Essentially i want a albedo and normal map from the high detail baked onto a low retopo mesh. I`ve tried loading in original as paint object, Then bake / paint mesh -> sculpt Cleanup mesh Then autopo sculpt mesh Bake / Update paint mesh with retopo mesh Result in paint... uv`s all messed up and holes in mesh. Any ideas? Trying a few different ways . Thanks
  3. Hi All, Something that has been really bugging me is that there doesnt seem to be a way of displaying smart materials with their names or as a list. Am i missing something here? You need to hover with the mouse and go one by one trying to find the one you want. Any ideas? Thanks
  4. ok thanks digman. So essentially I can just combine the AO with the roughness map in photoshop to what is desired.
  5. Hey All, I have an AO layer aswell as color, metalness and roughness layers below. I would like the AO layer to occlude the specular shine from the metalness/roughness. It works for the color but am I missing something as i cant find anywhere how to do the same for roughness/metalness to stop it being shiny in the dark areas of the AO map? Thanks in advance.
  6. Hi All Noob question here, I`m trying to uv an object in 3d coat that has lots of extruded holes , rather than go round one by one marking seams/edge loops is there an easier way eg selecting all the faces/edges of these holes and doing an auto map or something? Thanks
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