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www.calidos.cat
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Thanks Carlosa, but can I upload a golden texture to Sketchfab?
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I did a simple model. 1. Photogrametry with Photoscan saved as OBJ with texture. 2. I imported as mesh into 3D-Coat and added some color, and golden and silver texture. (see attached image) 3. I uploaded to Sketchfab (directly from 3DC) and the model, original texture and colors appears perfect, but no golden and silver ones. Take a look: https://skfb.ly/WLsO What I'm doing wrong? Thanks for help!
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Sorry, but I canot find a simple way to export a simple texture. In this video (12:40) I can see a simple way to export an OBJ with a simple JPEG color texture, but I canot find this on my last 3D-Coat version.
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many thanks Carlosan
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Hi friends, I imported a scaned model (from photogrammetry), I painted it with several layers, and now I would like to export model to OBJ and a simple texture 8K resolution (JPEG or PNG...) to use in a scene for animation with Cinema 4D. I tryied different option to export color textures and I have only a 256x256 pix PSD with all color layers but empty. 3D-Coat is so complex and with so so many options that do a simple task like this it's no easy for ocasional users like me. Thanks in advance!
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Thanks for quick answer! I think I'm using: Roughness/Metalness
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I imported a scaned model, I painted it with several lauers of flat color, and one layer with gold color (with especularity). I uploaded to Sketchfab and model and lauyers go OK, but no gold specularity. Please could anyone help me? Thanks!
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Yes Phil! You are right... the texture was not in same folder. The issue has not been easy to solve. The export model from Photoscan create a model of a very small scale, the center shifted and turned axes. So I have been unable to scale, and recenter the model in 3DC. I find the program very little intuitive honestly. To solve this I imported the model there in C4D and in few minutes I've scaled, rotated and recenter the model, and exported back to OBJ, but the matter is that the 3DC the X was fliped, I had to rebuild again the subject with C4D then normals tours... So has been a little nightmare .... something so simple ... I think finally managed to have a scale model correctly and with good texture, ready to paint in 3DC. Just I've a small doubt because at first glance it seems that the resolution of the mesh is not as accurate as the other programs I have used. You can see attached some comparative screenshots. I appreciate your advice again is clear and my ignorance in the use of the program hope to improve with time. Many thanks! Josep
- 9 replies
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- photogrammetry
- painting
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yes, I did
- 9 replies
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- photogrammetry
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Firt steps in right direction, but lost again. 1. import mesh for voxelization OK 2. Select mesh and Aply: apears model in color but not right stone texture from photogrammetry 3. going to Paint section and paint model OK, but not in a new layer Thanks again!
- 9 replies
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- photogrammetry
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I did a small video with this raw model: Now I'm going to try to paint it as was 700 handred years ago.
- 9 replies
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Thanks Phil, I will try as you say. I'll tell you how far I can go. Thnaks for your fast help! josep
- 9 replies
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hi all, I'm totally new to the program 3D-Coat, although more than 20 years I routinely using professional 3D programs, like Form-Z, Cinema 4D, and others. SInce a year ago I’m developing the technique of photogrammetry, especially in the field of cultural heritage. (look some models here: https://sketchfab.com/calidos/models) I currently have the project done on virtual simulations of medieval polychrome stone. I tried the program C4D Body Paint (Maxon) and the possibilities of Z-Brush, but when I see the possibilities of 3D-Coat I was done and I quickly acquired a license. But now I've gone into developing the actual simple project I am totally lost. Although I have tried dozens of tutorials on the web truth is that when I go to work, even with simple things, I lose at once, and I have to start again. Things as simple as importing a model and rotate it and import the original texture, become a nightmare. Obviously my guilt for my initial low level, but never would have thought that a program so difficult to enter. Finally, let the concrete steps if someone can give me a helping hand. What I get is the following: 1. I have created a model with Photoscan (1 million polygons and 4K texture). The model is not a solid, it is a complex surface. (See pictures) 2. I exported the model from Photoscan to OBJ + MTL + JPEG. It size 72MB. 3. I would like to import the model with texture in 3D-Coat, turn it in position accurately and repair some holes and gaps. 4. then I would like paint the model in different layers with flat colors and some gold parts. 5. finally export everything to C4D to animate results. I understand that the program allows extraordinary things, and my aim should be incredibly easy. Belive or not I spent a month trying to do this and I’m totally frustrated. Many thanks forward for your understanding and help. Josep www.calidos.cat
- 9 replies
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- photogrammetry
- painting
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