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EricPfeiffer

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About EricPfeiffer

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  1. EricPfeiffer

    Mode Disappearing

    Yeah I had checked that previously to make sure it wasn't being upscaled but those were my settings. I started a new project in the newer beta version and so far it's better. I had opened the older project in the beta version that was originally giving me problems and the problems persisted. This new project seems much better so I'm not if the original project was corrupted somehow but I'll let you know if it happens again. Thanks for the help.
  2. EricPfeiffer

    Mode Disappearing

    Sorry Carlosan. I appreciate the help but as soon as I reopened the file in the latest 3d Coat it disappeared on me again. I'm gonna trash that model and start fresh and see if it happens again.
  3. EricPfeiffer

    Mode Disappearing

    Thanks Carlosan! Downloading now. I'll let you know if it works.
  4. EricPfeiffer

    Mode Disappearing

    Hey everyone. I've been running into this strange problem where my model keeps disappearing when I hover it. The model isn't actually gone, it's just a visual glitch and I can usually get it back by hitting one of the preset camera positions. This time it really bugged out and I was able to screen cap a video of it. Has anyone else run into this problem? My models are pretty low res and my machine is brand new with up to date specs so I don't think it's hardware. Not sure though. Let me know if anyone has any suggestions. Thank you!
  5. EricPfeiffer

    Workflow for hard surface

    Hey Sebastián, I highly recommend checking out Jama Jurabaev's Learn Squared course. I'm taking the class currently it's been career changing. I focuses a lot on hard surface design with 3d Coat in a a very fast and intuitive way that works well for those working under tight deadlines. Attached is a rough sample I did for a homework assignment there. Really easy to do and didn't take much time at all. For getting very precise edges I'd recommend switching to surface mode once your voxel model is roughly the shape that you want. Surface mode essentially eliminates the interior polys of your object so you don't have to worry about having too many polys. If you crank up the resolution of your voxel based model you will start to have problems because of how many polys you're creating, it can really overload your machine and start to slow things down. When you apply a detail in surface mode it automatically creates more polys in the areas you need it. Makes it super easy. 8x and above is probably way too high. I'm usually working at lower res so 0.8 or something. I try to keep each layer under 1M. If you're trying to keep it in Voxel mode I'd suggest keeping it at a low resolution due to how many polys you'll be working with (each layer under 1M should be ok depending on your machine) and then using tools like cut-off and Vox-hide to get those nice even planes. That's how I created the image attached basically. I wanted to keep it low poly count since its essentially just for conceptual purposes. Hope this helps!
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