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Pebble09

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Posts posted by Pebble09

  1. Hi,

    I would like to be able to export texture maps for all my uv tiles (uv sets) and channels at once. The export objects and textures option works great for this but I can't get it to name everything correctly. Basically, I can't change the order of the name and the UDIM [uv set id] can't be moved to the end of the name, so after exporting we have to use a renaming tool to rename all the texture maps.

    E.G instead of my textures coming out named: Asset_Col_1001.tif they get exported as Asset_1001_Col.tif 

    I can just use the Textures>Export>Color>Save All Textures option which gives me the correct naming, but then I have to individually do this for each channel.

    Is there a way around this?

    Thanks,

    Roxy

     

  2. Working in a team we often have to share smart materials or brushes that someone has created. This then has to be copied from someones documents location to a library we have on the server and then into whoever needs it's documents folder. It would be much more efficient to have everyone sourcing their brushes/materials all from the same location which ideally would be our library location. Is this possible?

  3. Hi there, I'm trying to get this applink to work but don't know what's wrong. I've installed the plugin and the shelf and everything in maya shows up but when I try to send an object to 3DCoat it will open the program but the object isn't there.

    I'm using Maya 2017 and 3DCoat-V4.5

    Not sure if there's some step I'm missing? 

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