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Bru-M

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  1. I see... I'll try this one! Thanks a lot Ranger!
  2. Yeah, Zbrush has polypaint. The problem is, in Zbrush, to reach high resolution texture, I need to increase the subdivision from the model. And it is not good, because it overloads my computer... So, I am trying to use 3DCoat as a way to paint only the texture map without overloading the processor by increasing the model's resolution. :)
  3. Well I think there is some misunderstanding here. Let me explain: what I really want is to increase resolution only for texture, not for the OBJ nor a model, but only the texture, and I want to paint these texture with as high resolution as possible. I dont want to sculpt. That's why I am trying to understand how to paint a texture, and increasing the resolution only for texture, not for model. I have done what you explained, but I dont find any brush for painting (this is what I want), there is only brushes for sculpt. Hope you understand what I mean! Thanks in advance again for any tip!
  4. Good night! Well, I am totally newbie with 3DCoat, so, ill ask directly... My work is not TOO complex, but very simple, so, I just want to understand how I can increase the resolution for a texture imported from Vertex Painting? The imported OBJ is from Zbrush, and it already have a texture baked from Zbrush, but I just want to increase the resolution for texture in 3DCoat for a better results, but in 3DCoat doesnt display Mesh & Texture Resolution in Edit. Thanks in Advance for any tips!
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