Jump to content
3DCoat Forums

co3Darts

Member
  • Posts

    77
  • Joined

  • Last visited

Posts posted by co3Darts

  1. Is their a way to take several paint objects and export meshes and textures associated with them to there own sub-folders?

    I'm using Maya and a PBR workflow that would work a lot better if I could specify a sub-folder with only that paint object and it's associated bitmaps instead of all being exported to the same folder.  Is this possible using tokens or something I'm not aware of?

    Thanks!

    Jason

    image.thumb.png.c11ac1eea85999ae1bbc6303691406cc.png

  2. This is an old thread but perhaps a video tutorial showing where this goes etc. would be helpful.  I'd like to migrate the large amounts of customizations/brushes/materials to 3DC21.  Not sure where to begin.  Also an installer that would ask to remove the previous build cleanly and install new build but keep job history and customizations would be elegant.

  3. I exported the paint room 3dc robot from 4.9.73 and it exported to fbx and obj just fine.  Not the case obviously in for me in 3DCoat-V2021.02.

    Is there perhaps a preference or export option I have goofed up in 20201?  I tested thoroughly before posting in the BUGS section.I set texture res in 3DC to 512x512 and used default shader ball.  Uploaded the maya binary and 3dc 2021.2 file below.

    Thanks for taking a look.

    Jason

    3DCv2021.2 shader ball 2021.3b

    3DCv2021.2 shader ball 2021.3b.jpg

    fm3DC-2021 shader ball.mb

  4. Using Maya 2020.4 and 3DC 2021.0.2 (New Release).  I tested exporting to FBX and OBJ from the paint room to open in Maya.  I get proper textures but the geometry is garbled up badly.   I made a voxel to surface geo and exported straight from sculpt room with some decimation and that exports fine to fbx and obj.  But from the paint room for some reason it's a mess.  Haven't changed but a few hotkeys in 3dc 2021.  This is using the export constructor btw.

    I can send the 3DC and Maya files if needed to support but they are a bit bigger than the allowed 44mb.

     

    3dc - Shader Ball.jpg

    Maya - Shader Ball.jpg

    3dc robot 2021.3b.jpg

    Maya - Robot imported Geo.jpg

  5. I'm taking 2021 for a spin right now.  I can see your point on workflow.  I guess It feels pretty similar in workflow and tools to v4 to me.  The new poly and curve tools are a huge boone to 3DC IMO and sculpt layers.  These features are documented online as well however but in the Beta stuff for v4.   I'd recommend playing around with the modeling tools/curve tools and export/import some simple geometry and I think you might find it's not 'too' different IMO.  Cheers.

    And yes Alien Mine Field I was simply using as example of 3rd party documentation.  It is old but still for new user/intermediate user, I think has value still.

  6. 5 minutes ago, MarkC said:

    Don't select the 3dcoat product, just click your user (man) top right and click the upgrade button (on Pilgway site).

    This procedure doesn't show me an upgrade dropdown or right lick menu.  I takes me to https://pilgway.com/member/profile which is LICENSES/ACCOUNTS.  My license is listed but there is no upgrade button in my Top Right Icon or next to license??  Super confusing.

×
×
  • Create New...