Hey, new user here, are there any settings to remove the huge black shadows on a model's UV texture generated when using smart materials?
flipdark95 replied to flipdark95's topic in General 3DCoat^ Oh my god. It's that easy? Thank you so much man
Sorry for the long title guys. So, I'm really new to 3D Coat and 3D painting in general. I really like what I've done so far, but I'd like to know if its possible there are any settings for smart materials that turn off the huge shadows generated by ambient occlusion on the texture? Basically I did a quick test paint of this gun I'm making for Fallout 4, but I'd like to get rid of the huge dark areas on the texture since the game uses PBR textures and I'm not skilled enough to paint textures completely from scratch, which is why I use smart materials. Here's a picture of the gun's texture.