Perfect! Thank you for the reply.
I`m doing concept of isometric 2d sprites.
There is a way to rotate the camera in small steps like 15º degrees at the time. For example, in Blender you can press Ctrl+Shif+Whell or Shift+Alt+Whell to rotate the view itself along the view's x and y normal and get angles like that:
It helps a lot with preview and cut plus the 2D grid. I think I can use the camera shortcut for this but I can't find where to manually set the rotation of the camera.
How to scale evenly in two axis? For example, y and z but not x?