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Rectro

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  1. Thanks. For some things its working out quite well and with C4D together they work a treat. Here is the first thing iv ever made in 3DCoat, its printing as I type. Dan Airbrush print holder2.mp4
  2. Hi Im quite new to 3DCoat but not to traditional 3d modeling. I have had the full version of 3DCoat for a while but not realy spent much time with it untill yesterday. I noticed while its easy enough for concept and visual design, at the moment Im not seeing much in terms of accuracy and precise measurements when using Booles and Voxel workflows. All tutorials I have seen so far are eyeballing the scale and placement of cuts, holes, and paying little to not attention to measurements. As im quite new to this program I ask you more experienced users can this software be used for accurate mechanical functional designs to specification, or is it purely a conception visualization tool? Im 3D printing my designs and up till now being using C4D. Thanks, Dan
  3. Thanks for your reply. Is there any videos or documentation on doing this, Im new to 3DCoat, and doing a search in the manual comes up with nothing for me? Thanks, Dan
  4. Hi Im wondering if there is some kind of Boole scale off set for the likes of screws that will fit into a booled thread, guide rods that should be slightly smaller than the boole. Im 3d printing some objects that function so this offset is a must. I am currently having to make a duplicate of everything I do so make booles slighty larger than the part that will fit into it. Thanks, Dan
  5. Thank you, that did the job. Are there any curve profiles that have been tried and tested for articulating joints that snap on? Dan
  6. I am using the latest version of 3DCoat and cant find the splits and joints tool, any ideas? Thanks
  7. I just wondered what method of SSS it uses, and if Random walk SSS would be considered to be a feature. Dan
  8. Quick update. Last night I got something going and so far am seing the potential for its retopo tools over other tools I have used. Im also looking at its other features to warrent the expence for just a retopo tool and can see it has alot to offer besides Retopo.
  9. Thank you, I will try that. If I get along with it and purchase it I will make some videos myself to help fill the gap with Video tutorials. My Channel is CGDreamsTutorials.
  10. Thanks, its these new tools that has got my attention. At the moment Im a little confused what option to select bringing in my high poly mesh being that all tutorials so far start with the mesh already in there. I chose Reference mesh. Modle comes it miniture, exported from C4D as real world scale in CM. Cant seem to find a a simple way bring it in larger, it must conform to the mesh I have inside Zbrush and C4D scale. The only reason the UI options are troublesome is the naming of some initial options for import are different, the workflow is different from a new user standpoint. Next problem was, strip mode I think where you draw lines, the spacing points between are huge, where can I get access to these tool floating pallet settings, I assume this issue of huge gaps between is due to scale of model too small for 3D Coat. Once I get the model in, have it correct scale, and have the options to the brushes and tools I should be ok. Thanks. Dan
  11. Hi there. Zbrush and C4D user. I want better retopo tools and had checked out 3DCoat few years back, liked it but never took the plunge. Now having another look, got the demo and cant use it from intuition alone. I looked for tutorials on Youtube and found plenty of timelaps, and older UI versions, and not a step by step from bringing in the mesh to using the Retopo tools. Can anyone please direct me to such a tutorial, free or paid for so I can make a educated assessment on the updated version of 3DCoat on the basis as a pure Retopo set if tools. Trying to work off my own intuition and logic 2 hours later I gave up, but want to give it a good go. Thanks, Dan
  12. Hi. Just to give some feed back, hopfully the devs will read this. We need a faster way to add a loop slice. MMB click would do the job, this is a task done alot between extruding. I find Quads mode with Direct method most convenient. When I right-click to tweak Id like for it to have a snap and weld ability when close to other points. Right-click tweak with the large balls in the way is annoying. The default material on the high res mesh is too flat and does not show shadows and contours very well. I found it hard to see the clavicle or scapular. Quads tool needs more modifiers to customize what the LMB, RMB, Shfit, Ctrl, Alt is used for. In addition to this a hot key to select a brush tool would be helpfull thus returning back to the original tool you had prior. Things I really like is the topology is very clear to see, the smooth brush is great and in general Quad strip are fast to lay down. You really should consider making just a Retopology app, you get tons of sales but when you already own Zbrush, Mari, Substance painter its alot of money for just a retopology task. I had under a hour to try and solve these things before the sale is finished but I just could not find any solutions to the above. Thanks, Dan
  13. Hi Im a Modo, and C4D user and looking at the nice tools Maya has for topology. Some spesific ones that caught my attention is Smooth brush from the shift modifier key along with soft selection. What solutions does 3Dcoat have for retopology smoothing, and how does in general they compare with Maya. I use Zbrush so dont even need the sculpting part of 3DCoat. Here is a video I made to make my question more clear. Thanks, Dan
  14. Thanks for your reply. If Pixologic just added the Zremesher to Core it would open up way for sales for them, its a huge part of the workflow to get very clean sculpts fast IMHO. Dan
  15. Hi Iv introduced a guy into the world of digital sculpting, and Im a Zbrush user but now his demo has run out Im trying to find him the best affordable alternative, zbrush 2018 is too expensive. The reason why I didnt go with Zbrush core is they ripped too much out, one such tool its auto retopology tools Zremehser. Iv had a go inside 3Dcoat but I cant seem to adopt the same workflow, but maybe its possible with your help? My work flow is not to jump into voxel, or as in Zbrush dynamesh or sculptris pro method of sculpting. I found working from a low to med poly model helps develop of much smoother base to get the basic volumes and forms in place. During the first stage id typicaly use a Sub d method to move up and down between sub d levels as I choose, then when the form is there id use a auto retopology in Zbrush called Zremesher, this provides me with a low to medium polygon based which has way better edge flow for better sculpting usages. I do have the choice at this point to have made a duplicate mesh before using Zremesher so as to keep a more detailed version which I project onto a sub divided model in which was auto retopology processed. At this point no voxel sculpting or any type of dynamic sub d, that can be usefull later on but in the initial stages I want to keep away from this and use a more traditiional sub d method, can 3DCoat do this, and if so can you point me to training that shows it please? Thanks, Dan
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