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Posts posted by maliohammad
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12 minutes ago, AbnRanger said:
without knowing what your system specs are, and what build you may be using. Sometimes, just closing the app and restarting can correct little glitches here and there. But if it's a viewport issue
thanks for reply ,
I am using macbook pro 2014 13" , MacOS Sierra
CPU : dual 2.8 GHz Intel Core i5
GPU :Intel Iris 1536 MB
Ram 8GB DDR3 1600mhz
my build is 4.7.21
22 minutes ago, AbnRanger said:Then, if that doesn't resolve it, try using the other format (DX or OpenGL). I find that OpenGL tends to be a bit fussy once in a while, whenever may try to use it. So, I tend to stick with DX.
I am using mac , so open GL is the only option , right ?
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hello ,
I have downloaded the trial of 3d coat , and got those questions :
1-is it possible to work without the nice PBR shaders and use the normal grey shader like in any other 3d app ?
because 3d coat use a lot of resources and force my laptop to run full speed which I don't like ....
2-sometimes I got some visula glitches like part hiding and showing ...etc , and I got more of those glitches when I use the muscle tool .
3- what is the recommended hardware for 3d coat and what is the minimal ?
thanks ,
some questions about 3d coat
in General 3DCoat
Posted
yes , and that is why I asked if I can disable the PBR shaders all together .
because I can sculpt in c4d , and more than 4 million polygons and everything is okay